Boongo is the third episode of Adventuring Party (Season 17), which features the cast of Never Stop Blowing Up. They discuss the third episode of the season.
Guests[]
Cast[]
- Brennan Lee Mulligan
- Ally Beardsley
- Ify Nwadiwe
- Isabella Roland
- Rekha Shankar
- Alex Song-Xia
- Jacob Wysocki
Highlights[]
- Beardsley is once again wearing their red blue light blocking glasses, after taking a break last Adventuring Party.
- The group talks about being loopy after this episode, and speculate on Barsimmeon Higgs's motives.
- The group pitches merch, including: Boongo, Uncle Meat, I Love My Slut Dad, and When You're Here, You're La Familia.
- Brennan confirms that there's no way to escape a sad, DM PC (this season in Doug Meat) and just thinks there's something funny about a deeply touched henchman.
- Brennan confirms that this season, there is no rabbit hole he will not chase the players down.
- Izzy confirms that she wet herself during the episode because she was laughing so hard.
- The gang once again speculates about how kill counts (and maybe clothing counts?) will show up on screen.
- Ify repeats something the group just says, and the others playfully rib him.
- Izzy jokes that with the silver trays for turbo tokens, the red tokens themselves, and the red and green lights on the dashboard, the Never Stop Blowing Up movie is going to turn into a Christmas movie (like the first Die Hard). Brennan's face is a bit unreadable, though it looks like Izzy might have guessed correctly.
This Adventuring Party Has Utility: Leveling Up[]
- The gang previously unlocked due to each having "blown up" to a d6:
- La Familia: The group bought this for 8 tokens last Adventuring Party, and each picked one ability. Each ability requires the character to be present with the person they are trying to use the ability for. They are:
- Ify & Izzy: You can roll Tough on someone else's behalf once per episode and take the injury on their behalf if you fail.
- Alex: You can spend tokens for other people at a one-to-one exchange rate rather than two-to-one.
- Jacob, Rekha, & Ally: Once per episode, you can let someone else use one of your skill die values (this was originally pitched as costing a token to do so, but Brennan modifies it in the episode to not cost a token).
- Criminal Conspiracy: For the cost of 8 collective turbo tokens, each player can take one of three abilities. If the group collectively spends 15 turbo tokens, each player now has all three abilities:
- If you're in a new location, you can produce a single useful item.
- You can add your Tech die to a Sneak check once per episode.
- You can make a Hot check in response to the first attack of an encounter to try and dissuade the opponent and end the attack before it starts, effectively intimidating your opponent out of the fight.
- La Familia: The group bought this for 8 tokens last Adventuring Party, and each picked one ability. Each ability requires the character to be present with the person they are trying to use the ability for. They are:
- Having all "blown up" at least one skill to a d8, they've now also unlocked:
- Diesel Circus: For the cost of 10 collective turbo tokens, each player can take one of three abilities. If the group collectively spends 18 turbo tokens, each player now has all three abilities:
- After you receive an injury level, you roll twice and take the better on the first roll after you get an injury
- On a double explosion, i.e. you explode and then explode again on the following roll, double the amount of Turbo Tokens you're holding onto.
- A successful Drive check lets you make another skill check alongside it, i.e. so if you get a Drive, you can also make a Hot to do an attack.
- The Continentals: For the cost of 10 collective turbo tokens, each player can take one of three abilities. If the group collectively spends 18 turbo tokens, each player now has all three abilities:
- Turbo Tokens for Wits: If you lend somebody a token to help them on a Wits check, it also increases their Wits die by one just for that roll.
- If two characters make a Hot Check in the same scene against the same target, they auto-succeed to steal information, verbally, mentally, physically, etc.
- A Weapons check made with melee weapons reduces the difficulty by three.
- Diesel Circus: For the cost of 10 collective turbo tokens, each player can take one of three abilities. If the group collectively spends 18 turbo tokens, each player now has all three abilities:
For these group abilities, as the table levels up its die skills throughout, the previous group abilities become a bit cheaper over time. So, La Familia and Criminal Conspiracy go down this episode from a total of 15 to 13 tokens, meaning that it now costs just five tokens for the team to upgrade La Familia from last episode. These skills will get progressively cheaper the more skills that are unlocked.
The Level Up[]
- The group unlocks the rest of La Familia for five tokens collectively, and now each player has all three abilities.
- Jacob: Moves from trained in Weapons to studied in Weapons, lower the difficulty for that skill permanently by three.