The Box of Doom is a theatrical box used throughout Dimension 20 outside of role-play by the DM and their players.
The box is often called upon to substantiate rolls where everything hangs in the balance. It has a Go Pro mounted inside to showcase these important rolls.
Due to the COVID-19 pandemic and Pirates of Leviathan being a remotely-recorded campaign, the Box of Doom was not used. However, for The Unsleeping City: Chapter II, the TTRPG tools available through Roll20 provided them with an alternative method. Instead of the physical Box, rolls were made publicly on the battle map through use of the website's digital dice feature.
The Box and Ally Beardsley[]
During Fantasy High: Sophomore Year's run, many of the episodes' thumbnails on Dropout featured Ally Beardsley affectionately cradling the Box of Doom. They included: The Row and the Ruction, The Dangerous Mind of Aelwyn Abernant, Daddies & Demons, and Blast from the Passed.
In the thumbnail for the next episode, My Green Heaven, however, Brian Murphy is seen holding it, next to a despondent looking Ally. In The Forest of the Nightmare King, they were able to reclaim it, until their absence from Fearful Symmetry meant it was at the mercy of the rest of the cast.
Rolls[]
Fantasy High[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: Clash of the Corn Cuties | Riz jumping into one of the Corn Ooze's butt holes | Acrobatics/Strength Contest | BM: 19 (+4) (+2 #Bless)
BLeeM: 2 (+4) |
Success |
Episode 6: Brawl at the Black Pit | Adaine resisting lycanthropy after being bitten by Jawbone | Constitution Save; DC 12 | ST: 13 | Success |
Episode 8: Havoc on the Half-Pipe | Fabian knocking Crush over using a web rope and the Hangman | Athletics | LW: 2 (+6) (+4 Bless)
BLeeM: 17, 19 (dis.) (+6) |
Failure |
Fabian and Gorgug knocking Crush over | Athletics | LW: Nat 20 (+2 Bless)
ZO: 5, 9 (adv.) (+4 Bless) BLeeM: 4, 11 (dis.) |
Success | |
Episode 10: Battle of the Bloodrush Brethren | Fabian resisting an attack from a skeletal bloodrush player | Athletics | LW: 5 (+5)
BLeeM: 2 (+5) |
Success |
Episode 12: The Sisterly Showdown | Aelwyn resisting Adaine's Tasha's Hideous Laughter | Wisdom Save; DC 15 | BLeeM: 8 (+4) | Failure |
Episode 14: Arcade Ambush | Biz believing Riz's deception in wanting to help him | Deception/Insight Contest | BM: 14 (+1)
BLeeM: 7 (-1) |
Failure |
Riz beating the Penny coin collecting video game he is trapped in | Investigation | BM: 9 (+8)
BLeeM: 15 (+5) |
Failure | |
Fabian beating the Antiope dancing video game he is trapped in | Acrobatics | LW: 15 (+8)
BLeeM: 16 (+5) |
Success | |
Gorgug beating the Whack-a-Gnome video game he is trapped in | Athletics | ZO: 7, 17 (adv.) (+1 Bless)
BLeeM: 7 (+5) |
Success | |
Riz hacking into Biz's system while in the palimpsest | Opposed Arcana | BM: 11
BLeeM: 13 (+8) |
Failure | |
Fabian with the Hangman beating the racing video game he is trapped in | Acrobatics | LW: 10, Nat 20 (adv.)
BLeeM: Nat 20 (+5) |
Success | |
Episode 15: Family in Flames | Rolling for the Bad Kids families' situation as they rush to their homes under attack. | Luck Check; 1-6 Terrible; 7-14 Bad; 15-20 Okay | Fig: Bad
Riz: Okay Gorgug: Okay Kristen: Okay Adaine: Okay Fabian: Bad |
Escape from the Bloodkeep[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: Volcano of Violence | Efink casting Divine Intervention | Percentile roll; DC 14 | AV: 48 | Failure |
Percival trying to not fall into the lava | Dexterity Save; DC 17 | BLeeM: 9 | Failure | |
Telmeir trying to avoid Lilith's web | Dexterity Save; DC 18 | BLeeM: 10, 9 | Failure | |
Maggie pulling Kasara down towards lava | Opposed Athletics | BLeeM: 16 (+6)
RS: 13 (+10) |
Success | |
Episode 4: Airship Ambush | Goroomrara resisting being thrown off of The Siren by Lilith | Strength Save; DC 18 | BLeeM: 13 | Success |
Olag jumping and grabbing onto the chain | Athletics; DC 15 | BLeeM: 16 | Success | |
Leiland attempting to grapple Olag | Opposed Athletics; DC 21 | BLeeM: 17
MM: Nat 20 |
Success | |
Leiland trying to land on the Goblin Zepplin | Dexterity Save; DC 15 | MM: 10 | Failure | |
Leiland trying to chain-whip the Goblin Zepplin | Attack Roll; DC 16 | MM: 8 (+10) | Success | |
Galfast persuading Hobbert and Frod | Persuasion; DC 22 | BLeeM: 14, 17 | Success | |
Goblin Zepplin resisting being pulled off of The Siren by Lilith | Strength Save; DC 18 | BLeeM: 13 | Success | |
Goblin Bomb Check 1 | Luck Check; DC Nat 1 | BLeeM: 15 | No Bomb | |
Ol' Pickering shooting into gunpowder room and not setting the gunpowder on fire | Luck Check; DC 5 | BLeeM: 15 | Success | |
Goblin lighting up the gunpowder | Skill Check; DC 15 | BLeeM: Nat 20 | Success | |
Goblin Bomb Check 2 | Luck Check; DC Nat 1 | BLeeM: 13 | No Bomb | |
Olag's final damage against the Siren | Damage Roll; DC 17 (total) | BLeeM: 6, 2 and 6, 6 | Siren Destroyed | |
Episode 6: The Tomb of Ultimate Evil | Goblin Bomb Check 1 | Luck check (not a nat 1) | BLeeM: 19, 5, 10, 18 | No Bombs |
Bloodkeep Check 1 | Luck check DC 11 | BLeeM: 5 | Failure | |
Goblin Bomb Check 2 | Luck check (not a nat 1) | BLeeM: 19, 2, 5, 6, 9, 17 | No Bombs | |
Markus persuading Hobbert | Persion check, only on a nat 20 | IN: 19 | Failure | |
Bloodkeep Check 2 | Luck check DC 13 | BLeeM: 10 | Failure | |
Boatman resisting Leiland's Cause Fear | Wisdom Saving throw DC 18 | BLeeM: 4 (+6) | Failure | |
Boatman resisting Efink's Turn Undead | Wisdom Saving throw DC 18 | BLeeM: 16 (+6) | Success | |
Oswald resisting Efink's Turn Undead | Wisdom Saving throw DC 18 | BLeeM: 14 (+unknown) | Success | |
Bloodkeep Check 3 | Luck check DC 16 | BLeeM: 14 | Failure | |
Markus attacking himself with Fog of War to teleport | Melee attack against Markus's AC | IN: 15 (+11) | Success | |
Bloodkeep Check 4 | Luck check DC 18 | BLeeM: Nat 1 | Failure |
The Unsleeping City[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: Mutant Santa Melee | Mutant Santa saving against Misty's Faerie Fire | Dexterity Save; DC 14 | BLeeM: 5 | Failure |
Episode 4: Scramble in the Sewers | Rat King saving against Ricky's Command | Wisdom Save; DC 13 | BLeeM: 6 (+2) | Failure |
Episode 8: Subway Skirmish | Alejandro rolling for the train to Nod to arrive | Luck Check; DC 20 | BLeeM: 7, 4 | Failure |
Train to Nod 2nd Roll | Luck Check; DC 19 | BLeeM, LW, ST: 5, 3, 1 | Failure | |
Train to Nod 3rd Roll | Luck Check; DC 18 | BLeeM, AB, ZO, ST, BM: 16, 16, 15, 12, 7, 6 | Failure | |
Train to Nod 4th Roll | Luck Check; DC 17 | BLeeM, AB, ZO, ST, LW: 15, 14, 9, 8, 3, 2 | Failure | |
Train to Nod 5th Roll | Luck Check; DC 16 | BLeeM (adv.), AB, BM, ST, ZO: 20, 14, 13, 12, 6, 5, 1 | Success | |
Episode 10: Panic at the Art Show | Isabella Infierno saving against Pete's Banishment | Charisma Save; DC 16 | BLeeM: 17, 13 (adv.) (+7) (-4 Bend Luck) (-1 Cutting Words) | Success |
Water tower saving against Kugrash's Thunderwave to stay standing | Save; DC 16 | BLeeM: 18, 16, 8, 3 | Success (2 posts blow out) | |
Episode 12: Broadway Brawl | Luck check to see who came to opening night | Luck Check; DC 11 | ST: 4, 19, 16, 17 | Alejandro: Failure
Esther: Success Wally: Success Em: Success |
Misty's Performance Ritual Check 1st Roll | Performance; DC 28 | ST: 4, 2 (adv.) (+11) | Failure | |
Ritual Check 2nd Roll | Performance; DC 16 | ST: 7, 3 (adv.) (+11) (+3 Bless) | Success | |
Ritual Check 3rd Roll | Performance; DC Nat 20 | ST: 13, 14 (adv.) (+11) | Failure | |
Ritual Check 4th Roll | Performance;
DC 10 |
ST: Nat 20, 4 (adv.) (+11) (+3, +4 Bless) | Success | |
Episode 14: Showdown at the Stock Exchange | Robert casting Counterspell on Pete's Erupting Earth | Spell Attack; DC 15 | BLeeM: 13 (+5) | Success |
Pete casting Dispel Magic on Robert's Globe of Invulnerability | Spell Attack; DC 16 (-1 Bend Luck) | AB: 17 (+5) | Success | |
Robert resisting being knocked prone by Ox | Strength; DC 11 | BLeeM: 17 (-2 Cutting Words) | Success | |
Kingston casting Dispel Magic on Sofia to release her from stun | DC 18 | LW: 18 (+5) | Success | |
Episode 16: Times Squaremageddon | Willy grabbing Esther | Strength Save; DC 15 | BLeeM: 2 (+8) | Failure |
Kingston grabbing Esther | Strength Save; DC 15 | LW: 19 (+5) | Success | |
Episode 17: Times Squaremageddon Pt. 2 | Ricky's save after using his ability | Constitution Save; DC 15 | ZO: 2 (+2) (+3 Bless) (+4 Aura of Protection) | Failure |
Willy throwing Kingston to the American Dream | Strength; DC 25 | BLeeM: 6 (+8) | Failure | |
Kingston's Divine Intervention | DC Nat 19 or 20 | LW: 8 | Failure | |
Rowan catching Ricky to Dimension Door | Acrobatics; DC 20 | ST: 13 (+11) | Success |
Fantasy High: Sophomore Year[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 7: The Friendship Section | Riz stealing a religious text from the Compass Points Library from the pirates | Sleight of Hand/Perception Contest | BM: 14
BLeeM: 7 (+6) |
Success |
Fig stealing "Breaking the Evil Eye" disguised as Rawlins | Deception/Insight Contest | EA: 17
BLeeM: 2 (+7) |
Success | |
Episode 8: The Row and the Ruction | Kir holding on concentration for Banishment after Riz's attack | Constitution Save; DC 16 | BLeeM: 16 | Success |
Adaine resisting against Angwyn's Dominate Person | Wisdom Save; DC 14 | ST: 3, 6 (adv.) (+6) (+5 Bardic) | Success | |
Adaine resisting against Kir's Geas | Wisdom Save; DC 15 | ST: 10, 17 (adv.) (+6) | Success | |
Riz stealing the Pirate King's crown from James Whitclaw | Sleight of Hand/Athletics Contest | BM: 5, 6 (adv.) (+5)
BLeeM: 4 (+8) |
Failure | |
Gorgug's damage roll to finish off James Whitclaw | 20 Hit Points | ZO: 12 + 1 + 9 | Success | |
Episode 9: Fallinel | Gilear's diplomacy roll on Telemaine | Charisma; DC 20 | BLeeM: 18 (-2) (+5 Bardic) | Success |
Gilear asking Telemaine for Hallariel's hand in marriage | Charisma; DC 20 | BLeeM: 12, 5 (adv.) (-2) (+2 Profi.) (+1 Bardic) | Failure | |
Episode 10: The Dangerous Mind of Aelwen Abernant | Fabian putting out a brazier with his elven sheet before it becomes a Fire Elemental | Acrobatics; DC 20 nothing bad; DC 25 good | LW: 16, 13 (adv.) (+8) | Success |
Kir resisting Kristen's Banishment | Charisma Save; DC 16 | BLeeM: Nat 1 | Failure | |
Kristen to using a dance ribbon to successfully descend down three flights of stairs in Calethriel Tower | Acrobatics | AB: 17 (-3) | Partial success (landed but took falling damage) | |
Kristen successfully landing on the ground with her dance ribbon by using the ribbon as a bullwhip in Calethriel Tower | Acrobatics; DC 15 | AB: 2 (-3) | Failure | |
Luck check on whether Kristen or Teddy Bear of Helpfulness was concentrating on Banishment | Luck Check; DC 1-10 Bear; DC 11-20 Kristen | BLeeM: 15 | Kristen | |
Kir resisting Ayda's Banishment | Charisma Save; DC 16 | BLeeM: 3 | Failure | |
Angwyn keeping concentration on Greater Invisibility after getting hit with Spirit Guardians | Constitution Save; DC 11 | BLeeM: 3 | Failure | |
Episode 13: Hellbound | How long it takes for the Gnomish Tinkerers to boost Gorgug's crystal | DC 1-5 Bad; DC 5-10 Okay; DC 10-20 Good | BLeeM: 7 | Success |
Vraz the Mean believing Fig's statement of how Gortholax was captured | Insight/Deception Contest | BLeeM: 10 (+1) | Failure | |
Gorgug helping the Gnomish Tinkerers to boost his crystal | Tinkerer; DC 15 progress; DC 20 miracle | ZO: 10, Nat 20 (adv.) | Success | |
Gorgug calling Zelda | Charisma | ZO: 18, 8 (adv.) | Success | |
Episode 15: Blast from the Passed | Fabian and Johnny Spells intimidating the Hangman | Contested Intimidation; Beat the other by 5 | BLeeM: 5 (+6)
LW: mod-25, Nat 1 (adv.) |
Fabian: Success;
Johnny: Failure |
Johnny Spells grabbing the chain from Kaistrana | Dexterity Save; DC 6 | BLeeM: 7 | Success | |
Gilear opening a sarcophagus lid to hide | Strength; DC 10 | BLeeM: 17 | Success | |
Fabian pushing Penelope over the edge of the Goldenrod with Mobile Flourish | 6 Feet | LW: 5 | Failure | |
Daybreak resisting Fig's Psionic Wave | Dexterity Save; DC 10 | BLeeM: 3 | Failure | |
Devils resisting Adaine's Bigby's Hand grabbing Bill Seacaster out of their grapple | Athletics | ST: 15
BLeeM: 16, 15, Nat 1 (+4) |
Success | |
Episode 17: The Forest of the Nightmare King | Tinkerers making tincture with help from Riz and Gorgug | Medicine Check; DC 15, +1 tincture every 2 points over | BLeeM: 2, 13 (adv.) (+6) (+7 Bardic) | Success (5 doses) |
Tiny Heist[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: Chicanery at Shobey's Casino | Agnes stealing the dossier from Marty Flick | Sleight of Hand; DC 20 | JR: 5, 18 (adv.) (+9) | Success |
Agnes replacing the dossier | Sleight of Hand; DC 20 | JR: 14 (+9) | Success | |
Rick Diggins getting information about L.Y.E.T. from Marty Flick | Persuasion; DC 25 | JM: Nat 20 | Success | |
Garbanzo's men seeing Bean break the spigot | Perception; DC 26 (Nat 20) | BLeeM: 16, 6 | Failure | |
TI attempting to be inconspicuous | Contested Deception vs Insight | LD: 12 (+1)
BLeeM: 17 (+3), 5 (+2) |
Fairy Security Success, Speed failure | |
Fairy security picking up TI | Strength; DC 10 | BLeeM: 4 (+1) | Failure | |
Felix Flick spotting Car-Go Jones in Shoeby's | Perception; DC 15 | BLeeM: 10 (+5) | Success | |
Bug henchman pursuing Rick | Acrobatics; DC 20 | BLeeM: 8 | Failure | |
Mice doctors stabilizing Agnes attempt 1 | Medicine; DC 15 | BLeeM: 8 (+5) | Failure | |
Stabilizing Agnes attempt 2 | BLeeM: 3 (+5) | Failure | ||
Episode 4: Breaking and Entering | Boomer distracting the security guards | Contested Performance vs. Insight; DC 14 | BLeeM: 13 (+2) | Success |
Rick killing the Clicko guard | Damage roll; DC 8 | JM: 6, 2, 2 (+1) | Success | |
Surveillance seeing Boomer put the crater in the server room | Perception; DC 18 | BLeeM: >13 (+5) (roll not shown) | Success | |
Does the security guard have a name tag | Luck Check; DC 11-20 | BLeeM: 16 | Yes | |
Felix seeing through Agnes' deception | Contested Deception vs. Insight; DC 9 | BLeeM: 14 (+5) | Success | |
2nd attempt (After Agnes given adv. by Dantes) | Contested Deception vs. Insight; DC 13 | BLeeM: 5 (+5) | Failure | |
Rick impersonating the security guard | Contested Deception vs. Insight; DC 21 | BLeeM: 5 | Failure | |
Guards going on patrol | Luck Check; DC 16 | BLeeM: 9 | No Patrol | |
Bean getting past all of the lasers in 1 turn | Acrobatics; DC 20 | GM: Nat 1, 5, 6 (Luck Point used) (+9) | Failure | |
Bean avoiding the lasers | Dexterity Save | GM: 6 (+7) | Success | |
Episode 5: Fighting with Fire | Car-Go guessing Felix's real name | Luck Check; DC 11 | BLeeM: Nat 1 | Failure |
Bean jumping over the lasers | Acrobatics; DC 20 | GM: 14 (+9) | Success | |
Someone grabbing Agnes before she flies away | Attatck roll; DC 16 | BLeeM: 10 (+5) | Failure | |
2nd attempt | BLeeM: 3 (+5) | Failure | ||
Bean seeing the peanut in the office | Perception; DC 15 | GM: 14 (+5) | Success | |
Guards spotting Bean | Perception; DC 2 | BLeeM: 5, 13 (dis.) | Success | |
Digginsaurus Rick throwing the bomb at Felix in hopes it will detonate | Luck Check; DC 11 | JM: 2 | Failure | |
Episode 6: The Great Chase | Pushing Speed off of the road | Opposed Athletics | BLeeM: 4 (+3)
TM: Nat 20 |
Success |
Avoiding Bean's banana peel | Dexterity Saving Throw; DC 15 | BLeeM: <11 (+3) (roll not shown) | Failure | |
Does putting the driver to sleep send the car off the road | Luck Check | BLeeM: 13 | Car stays on the road | |
Waking up the sleeping drivers by hitting the car | Drive Check; DC 15 | BLeeM: 17 (+2) | Success | |
Ants staying on the fire ladder | Dexterity Saving Throw; DC 13 | BLeeM: 4, 16, 19 (+1) | 1 ant flies off | |
Marty not being frightened by Boomer | Insight; DC 20 | BLeeM: 17 | Failure | |
Ants going through TI's grease patch | Dexterity Saving Throw; DC 14 | BLeeM: 5 (+3) | Failure | |
2nd car going through | BLeeM: 18, 6 (+4)(dis.) | Failure | ||
Felix's car going through | BLeeM: 11, 19 (+4) (dis.) | Success | ||
Bean putting Felix in Car-Go | Opposed Athletics | GM: 4 (+3)
BLeeM: 3 (+6) |
Failure | |
2nd attempt | GM: 7 (+3)
BLeeM: Nat 20 (+6) |
Failure | ||
3rd attempt | GM: 13 (+3)
BLeeM: 9 (+6) |
Success | ||
Car-Go transforming with Felix inside him | Opposed Athletics/Strength Saving Throw | BLeeM: 8 (+4)
TM: 13 |
Success |
A Crown of Candy[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: Ambush on the Sucrosi Road | Ruby Rocks's first death saving throw | Death Save; DC 10 | ST: 13, 13 (adv.) | Success |
Ruby Rocks's grasping arrow dealing fatal damage to Leader Brigand | Damage Roll; 7 Hit Points remaining | ST: 3, 6 (damage rolls) | Success | |
Episode 4: The Grand Tournament | Lapin noticing King Amethar's been poisoned | Perception; DC 20 | ZO: 8 (+3) | Failure |
Liam noticing King Amethar's been poisoned | Perception; DC 20 | AB: 14, 15 (dis.) (+3) | Failure | |
Jet noticing King Amethar's been poisoned | Perception; DC 20 | EA: [they miss the box completely] (dis.) | Failure | |
Scravoya Myaso taking the smart move not to follow Amethar out of the ring | Wisdom; DC 10 | BLeeM: 6 | Failure | |
Archbishop Alfredi noticing Lapin cast a spell to heal Amethar | Insight/Deception Contest | BLeeM: 2, 7 (dis.) (+5) | Failure | |
Ceresian spectators noticing Lapin's spell | Perception | BLeeM: 4, 8 (dis.) | Failure | |
Alfredi noticing Ruby cast Hex on Sir Keradin | Insight/Deception Contest | BLeeM: Nat 1 (+5) | Failure | |
Episode 6: Chaos in the Cathedral | Lapin convincing the Myasos to fight with them | Persuasion; DC Nat 20 | ZO: 7 | Failure |
Liam attempting to break through a Cathedral window | Damage threshold of 20 in a single attack; Nat 20 breaks immediately | AB: 16, 16 (adv.) | Failure | |
Theobald attempting to break through a Cathedral window | Damage threshold of 20 in a single attack; Nat 20 breaks immediately | BM: 7, 15 (adv.) | Failure | |
Amethar attempting to break through a Cathedral window with a Reckless Attack | Damage threshold of 20 in a single attack; Nat 20 breaks immediately | LW: 3, 2, 2, 1 (damage rolls) | Failure | |
Second attack | Damage threshold of 20 in a single attack; Nat 20 breaks immediately | LW: 5, 4, 1, 3 | Partial success (window damaged but not broken) | |
Liam attempting to break through a Cathedral window again | Damage threshold of 20 in a single attack; Nat 20 breaks immediately | AB: 14 | Failure | |
Theobald attempting to break through a Cathedral window again | Damage threshold of 20 in a single attack; Nat 19 breaks immediately | BM: 18, 5 (adv.) | Failure | |
Second attack | BM: 19 | Success | ||
Lapin's last chance to stay alive, a "death save" while Sir Keradin Deeproot is poised to hit him as he lays prone | ; Nat 20 to come back with 1hp | ZO: 13 | Failure | |
Episode 7: Escape from the Bulb Creeps | Three luck checks heading into Episode 8 combat: how alert the crew of the Colby is; how many ships followed the House Bleu ships to attack the Colby; and the weather conditions | Luck Check; DC 10 | BM: 7 | Failure: Stormy |
Luck Check; DC 10 | BM: 16 | Success: Alert Crew | ||
Luck Check; DC 10 | BM: 14 | Success: Only House Bleu | ||
Episode 8: Deep Bleu Sea | Primsy's first death saving throw | Death Save; DC 10 | BLeeM: 3 | Failure |
Lord Stilton Curdeau saving against Jet's attack to push him off the crow's nest | Strength Save; DC 15 | BLeeM: 2 (+2) | Failure | |
Captain Annabelle Cheddar sailing the Colby to prevent it from sinking further into the sea | Strength; DC 20 | BLeeM: 19 (+4) | Success | |
Primsy's second death saving throw | Death Save; DC 10 | BLeeM: 9 | Failure | |
Annabelle jumping from the crow's nest and grabbing a rope to join the rest of the party, dexterity saving throw DC 15 | Dexterity Save; DC 15 | BLeeM: 5 (+4) | Failure | |
Amethar taking control of the sinking Colby to turn it and block the currents from carrying his party members away out to sea | Strength; DC 25 | LW: 5, 16 (adv.) (+8) | Failure | |
A Cheese Lady crew member attempting the same maneuver | Strength; DC 20 | BLeeM: 18 (+4) | Success | |
The remaining members of the Bleu ships making a clean getaway | Wisdom; DC 20 | BLeeM: 9 (+4) | Failure | |
Theo using the power of Swirlwarden to climb up over the edge of the boat and protect Cumulous | Athletics; DC 20 | BM: 15 (dis. & adv.) (+7) | Success | |
Annabelle getting her head above water | Athletics; DC 15 | BLeeM: 16 (+8) | Success | |
Annabelle grabbing a floating barrel | Dexterity Save; DC 20 | BLeeM: 18 (+4) | Success | |
Annabelle kicking against the current to not be sucked out to sea | Strength Save; DC 15 | BLeeM: 11 (+8) | Success | |
Annabelle using a reaction, given by Jet, to move | Athletics; DC 15 | BLeeM: 5 (+8) | Failure | |
Episode 10: Blood & Bread | Soldiers on the walls of Castle Candy to spot Cumulous at the edge of the lantern light | Perception; DC 20 | BLeeM: 14 (+2) | Failure |
Guards on the bridge to Dulcington to notice the party after Ruby fell and splashed into the river | Perception; DC 10 | BLeeM: 9 (+6) | Success | |
Episode 12: Rescue at Buzzybrook | Duke Joren Jawbreaker's first death saving throw | Death Save; DC 10 | BLeeM: 13 | Success |
Food Constructs to tear down the walls of the Sugar Hut | Flat Athletics Check; Nat 20 is immediate danger | BLeeM: 5, 10, 7 | All Failures | |
Episode 14: Encounter in the Ice Cream Temple | Queen Saccharina's 5th level Counterspell on the Sugar-Plum Fairy's 7th level Cone of Frost | Spellcasting Ability Check (CHA); DC 17 | EA: 17 (+5) | Success |
The direction that Cumulous Rocks falls after going unconscious | Luck Check, d6; falls in place on 1 or 6, into the alcove on a 5, over the edge on a 2, 3, or 4 | ZO: 5 | Success: Into alcove | |
The effects of Liam Wilhelmina eating a Heart Seed | Luck Check; Nat 20 gives flight, or else a Wild Magic table roll | AB: 10 | Wild Magic; Invisibility to all creatures within 30ft | |
Queen Saccharina's Create Bonfire to hatch the Dracoria Azucar egg | Damage Roll, 2d8; damage threshold of 12 | EA: 6, 7 | Success | |
Cumulous Rocks jumping off the tower and grappling the Sugar-Plum Fairy without falling into the fog | Strength Contest; DC 14 (10 +4) | ZO: 17 | Success | |
Ruby's critical hit on the Sugar-Plum Fairy, doubled for fire damage vulnerability, potential finishing blow; 8d6 from Sneak Attack, 4d8 damage from Green Flame Blade, 2d8 damage from Flickerish, and 2d6 from Disarming Attack | Damage Roll; 52 hit points remaining | ST: (+6)
d6: 1, 4, 4, 1, 4, 3, 5, 4, 4, 6 d8: 1, 1, 5, 6, 1, 5 |
Success | |
Episode 16: For Candia! (Part 1) | Determining the weather, this would affect the catapults. | luck roll, d100 | BM: 60 | Normal Weather |
Episode 17: For Candia! (Part 2) | Vegetanian archers saving against Saccharina's Cone of Cold | Constitution saving throw DC 17 | BLeeM: 7 (+2) | Failure |
Vegetanian knights (lead by Keradin) saving against Cinnamon's fire breath | Dexterity saving throw DC 17 | BLeeM: 6 (+1) | Failure | |
Cerisian soldiers (led by Ciabatta) saving against Saccharina's Cone of Cold | Constitution saving throw DC 17 | BLeeM: 7 (+2) | Failure | |
Calroy saving against Payment Day's ability to instantly kill someone who's killed a member of House Rocks on a nat 20 | Constitution saving throw DC 20 | BLeeM: 16 (+1) | Failure |
The Unsleeping City: Chapter II[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 3: The Mystery of the Haunted Subway | The Subway Witch resisting Ricky's Channel Divinity: Rebuke the Violent and take half damage, or else risk dying | Wisdom Save; DC 19 | BLeeM: Nat 1 (+2) | Failure |
The Subway Conductor Dr. Frankenstein resisting Ox's grapple on a Charge, or else be knocked prone and prevented from using somatic components for his spells | Strength Save; DC 14 | BLeeM: 10 | Failure | |
Episode 5: Trouble at the Tunnel | Pete bending Luck on a devil's constritution save against Sophia's Stunning strike | Bend Luck (needed a 3 on the d4) | AB: 2 | Failure |
JJ replacing the wards surrounding the Holland Tunnel | Intelligence Check DC 15 | BLeeM: 16, 9 (adv. +8) | Success | |
Siege Devil under Cody's Crown of Madness Dealing damage to a different Siege devil | Siege Devil attack damage 7d10 + 7 | BM: 33 (+7) | Enemy not unconscious but badly damaged | |
Siege Devil attacking Ricky (who's low on hitpoints) | Siege Devil attack roll against AC of 21 | BLeeM: 15 (+10) | Hit | |
Siege Devil attacking Ricky (who's low on hitpoints) after Ricky uses a Luck point for a re-roll | Siege Devil attack roll against AC of 21 | BLeeM: 5 (+10) | Miss | |
Jersey Devil attempting to resist a stunning strike from Sofia's 3 hits. | Constitution Save DC 15 | BLeeM: 20, 17, 2 (all + 2) |
Success, success, Failure | |
Siege Devil attacking Sofia | Attack against AC 19 | BLeeM: 3 (+10) | Failure | |
JJ replacing the wards surrounding the Holland Tunnel | Intelligence Check DC 20 | BLeeM: 14, 16 (adv. +8) | Success | |
Luck check if there is a Tesla there. | DC 6 | BLeeM: 19 | Success | |
JJ replacing the wards surrounding the Holland Tunnel | Intelligence Check DC 25 | BLeeM: 3, 11 (adv. +8) | Failure |
Mice & Murder[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: A Scandal in Britannia | To see if Sylvester is sitting near Daisy (16+ means nowhere near each other, 11-15 means within earshot, 6-10 across the table, 1-5 next to) | Luck check | BLeeM: 10 | Across the table |
Episode 4: The Stabber of the Evening | To see if anyone is in the corridor as Lars sneakily eavesdrops (high means no one's there) | Luck Check | BLeeM: 11 | Slight Failure |
Party guests group insight to tell if the Sylvan Sleuths are being suspious in the Seance room | Insight check DC 6 | BLeeM: 2 | Failure | |
Episode 5: The Eye of the Storm | Colonel James Hawkins's insight to see if Ian is lying about why he's in the library | Insight check DC 11 | BLeeM: unknown + 6 | Unknown |
Colonel James Hawkins's perception to see Daisy and Ian watching him | Perception check DC 11 | BLeeM: 2 (+6) | Failure | |
Masked Assailant attempting at attack Gangie | Attack roll against AC 14 | BLeeM: 12 (+7) | Success | |
Episode 6: Busted | Colonel Hawkins trying to stop Lars escaping | Athletics Check (to set the DC for Lars) | BLeeM: 6 (+5) | Failure |
Colonel Hawkins trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive | Decption Check DC 20 for Gangie, DC 16 for Buckster | BLeeM: 3 (+6) | Failure on both | |
Ambrose Harding trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive | Deception Check DC 21 (Lars's insight) | BLeeM: 12 (+6) | Failure | |
Constance Brockhollow trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive | Deception Check DC 21 (Ian's insight) | BLeeM: 16 (+2) | Failure | |
Jeremy Brockhollow trying to hide his confusion about his father's death, as Buckster tries to tell if Jeremy thinks William is dead. | Deception (pressumably) DC 23 (Buckster's insight) | BLeeM: 16 (+?) | Failure | |
Episode 7: I've Been Here the Whole Time | Constance Brockhollow saving against Vicar Ian's Detect thoughts | Wisdom saving throw DC 11 | BLeeM: 17 (+2) | Success |
The geusts seeing if they spot Gangie entering thr room | Perception Check DC 20 | BLeeM: unknown ( dis. +5) | Presumably failed | |
Episode 8: Outfoxed | The Police trying to notice that people are missing | Perception Check | BLeeM: 4 | Failed |
Episode 10: Unfinished Business | The "Police" noticing that Buckster is lying about solving the mystery | 2 Insight checks (contested by Buckster's deception) | BLeeM: 16, 19 (+2) | Failed |
A constable trying to hide from Gangie | A stealth check | BLeeM: 6 (+2) | Failed | |
Armond trying to catch a dropped whiskey glass (to see if his reflexes are good or not) | Slight of hand check (presumably) | BLeeM: 3 | Failed | |
Sylvester taking falling damage after falling from the top of Loam Hall | 30 feet of falling damage (3d6) | BLeeM: 6, 2, 1 | Survived | |
Fletcher resisting being pushed into the lightning rod by Daisy | Athletics Check (opposed by Daisy who got a 10) | BLeeM: 2 | Failed |
Misfits and Magic[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 3: Family on SIx | Tallulah trying to overcome Dream's defence to attack Evan during their scuppers match. | Fight + magic DC 3 (Dream rolled a flight of 3) | AI: 7 + 1 + 1 (1d10 + 1d4 +1) | Success by more than 5 |
Episode 4: We're the Heroes | Tallulah attempting to resist Evan's spell that would destroy her wand | Fight check | AI: 19 + 1 (1d20 +1) | Set DC for Evan |
Evan using the "McRib" spell to break Tallulah's wand. | Fight check with common sense DC 20 (see above) | BLeeM: 4 + 4 + 8 (1d20 + 1d6+ 8) | Failure | |
Dream attempting to help Evan's McRib spell (see above) | Fight check DC 4 (how much Evan failed by, see above) | EI: 4 + 1 (1d6 +1) | Success |
The Seven[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 2: In or Out | Charity Blythe trying to spot Danielle casting Detect Thoughts on her | Perception check DC 17 (Danielle's stealth) | BLeeM: 18 (+8) | Success |
Episode 3: Big City Connections | The Security Gaurd saving against Ostentatia's Earings of Diamond Charm | Wisdom saving throw DC 17 | BLeeM: 20 (+2) | Success |
Harpy Queen saving against Antiope's dragon slayer bow's wing shot | Constitution saving throw DC 17 (if fails by 5 or more, fly speed reduced to 0) | BLeeM: 11 (+1) | Failed by 5 or more | |
Harpy Queen trying to grab onto the cliff and not fall all the way down | Dexterity saving throw DC 17 | BLeeM: 20 (+2) | Success | |
Episode 4: Stone Temple Pile-up | Harpy trying to pick up Penny and fly away with her | Opposed athletics against Penny's athletics check of a 10 | BLeeM: 19 (+2) | Success |
Kurraghran saving against Ostentatia's Banishment | Charisma saving throw DC 17 | BLeeM: 3, 4 (adv. +0) | Failure | |
Episode 6: Belles of the Baronies | Karl Cleaver saving against Ostentatia's command of "tell" whilst having bane from Sam | Wisdom saving throw -d4 DC 17 | BLeeM: 18 -4 (+0) | Failure |
Episode 7: Bloppelganger Blitz | Jester's mirror image check as Antiope fires an arrow at them | Luck check DC 6 | BLeeM: 18 | Mirror image hit |
Luck check DC 8 (disadvantage as Antiope crit) | BLeeM: 19, 16 (dis.) | Mirror image hit | ||
Luck check DC 11 | BLeeM: 10 | Would hit actual Jester | ||
BLeeM: 10 | Would hit actual Jester | |||
Jana attacking Dying Tectonya who has 2 failed eath saves. | Attack roll against unknown AC | BLeeM: 20, 17 (adv. +unknown) | Success | |
Episode 8: And Another Thing | Jana saving against Katja's tripping attack | Strength saving throw DC 17 | BLeeM: 19 (+9) | Success |
BLeeM: 15 (+9) | Success | |||
BLeeM: 5 (+9) | Failure | |||
Jana saving against Katja's pushing attack | BLeeM: 5 (+9) | Failure | ||
Jester's mirror image check as Antiope fires an arrow at them | Luck check DC 11 | BLeeM: 6 | Would hit actual Jester | |
BLeeM: 11 | Hits mirror image | |||
Jester resisting Penny's magical ambush Hold Person | Wisdom saving throw DC 15 | BLeeM: 13, 7 (dis. +8) | Success | |
Charity attacking Antiope whilst invisible (but Antiope is Alert) | Attack roll against AC 18 | BLeeM: 17 (+10) | Success | |
Damage roll (Antiope has 29 hp left) 2d8 | BLeeM: 8 + 8 (+5) | Antiope still up | ||
Jester's concentration check after Penny hit them | Constitution check DC 12 | BLeeM: 1 (+unknown) | Failed | |
Jester saving against Tectonya's spell that would could him to vanish | unknown save | BLeeM: 11 (+unknown) | Failed | |
Episode 10: I Fucking Love You | Ostentatia using Divine Intervention (with advantage as she just talked to Logran) | Luck check DC 19 | IR: 13, 19 (adv.) | Success |
A Starstruck Odyssey[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 1: Welcome to the Spacin' Life, Buddy | Two Roid Remover Drones attempting to clamp onto the Red Hot and Norman attempting to evade them | The drones attack rolls Vs the Red hot's maneuvering checks (that both have a defiant d4) | BLeeM: 18, 7 (dis. +5)
18, 19 (dis. +5) ZO: 10 (-1 +4), 14 (-1 +3) |
One success, one failure |
The Lady Pike firing Magneto Boy Light-Seeking Torpedoes at the Red Hot | Attack roll AC 8 | BLeeM: 5 (+5) | Attack | |
Episode 3: Wrecked on Rec 97 | Unknown opposition to Margaret's deception about why she's not at work | Unknown (probably insight) DC 24 | BLeeM: 17 (+10) | Success |
Episode 5: All In a Hot Exit | Margaret attempting to move all her money to a new bank account | Unknown contested rolls | BLeeM: 2 (+10)
AB: 11 (+9) (+3 measured action) |
Success |
Jan De La Vega and Needles saving against Sidney's Stun Grenade | Constitution saving throw DC 14 | BLeeM: 20, 6 (+2) | One success, one failure | |
Jan De La Vega saving against Riva's Psychic Throw | Strength saving throw DC 14 | BLeeM: 20, 7 (dis. +5) | Failure | |
Episode 8: Wallops at Swallop's | Enemy trying to hold onto the briefcase of units as Sid attempts to disarm them. | Strength Saving throw DC15 | BLeeM: 7 (+1) | Failure |
Episode 9: Baustin Skiffy Limits | After Skip failed a piloting check to avoid crashing attempting to use Riva's "Watch out" manoeuvre (a D6) to succeed instead | Piloting check DC 15, already got a 10 so needs a 5 on the D6 | ZO: 5 | Sucess |
Episode 12: Go Big or Go Home | Riva does brain surgery on Skip. Margaret provides "Critical Analysis" (+5), Sid uses "enhance doid" to give advantage. Also Riva uses Uplifting Directive to gain a third di (done after initial rolls). | Medicine Check DC 30 | ST: 5, 4, 17 (+8) (+5) | Eventual Success |
Episode 13: Battle of the Brands | Smaggy Squirrel and Brobbin Bunny attempting to resist Sid's stun grenades | Constitution saving throw DC 16 | BLeeM: 13, 4 (+3) | Smaggy Succeeds Brobbin fails |
Episode 14: The House Always Wins | Brutus trying to not fall off the edge of the stage, while being caught in Barry's net | Dexerity saving throw DC 15 | BLeeM: 14, 18 (+9) | Sucess |
Brutus trying to resist Sid's stun grenade | Constitution saving throw DC 16 | BLeeM: 9 (+11) | Sucess | |
Brutus trying to resist another one of Sid's stun grenade | Constitution saving throw DC 16 | BLeeM: 15 (+11) | Sucess | |
Barry attempting to grapple Brutus and jump off the platform, both have advantage. | Contested athletics check | BLeeM: 6, 17 (+12)
BM: 11, 6 (+11) |
Brutus Wins | |
Barry's 2nd attempt to grapple Brutus and jump off the platform, both have advantage. | Contested athletics check | BLeeM: 2, 13 (+12)
BM: 12, 17 (+11) |
Barry Wins | |
Episode 16: Jailbreak! | Skip attempts to take control of a guard's mind | Contested Intelligence check | BLeeM: 14 (-1)
ZO: 13 (+4) |
Skip Wins |
Episode 17: The Luckless, the Abandoned, and the Forsaked (Part 1) | Margaret tries to absolve Gunnie's debt to stop Repo reapers from attacking | Finance check DC 20 | AB: 14 (+11) | Success |
Episode 18: The Luckless, the Abandoned, and the Forsaked (Part 2) | Amercadian ship tries to fire on the Wurst with the Hyon beam | 2 attack rolls against an AC of 17 with disadvantage | BLeeM: 16, 3 (+7)
BLeeM: 17 , 9 (+7) |
Both miss |
Gunnie doing Astronavigation checks to make a FTL jump (they take damage depending on how much they fail by). Gnosis failed so now Gunnie is mitigating damage. Margaret gave the direct action to give advantage and critical analysis to add a +5. | DC 30 astronavigation check to only take 2d20 hull damage | LW: 2, 14 (+11) (+5) | Success | |
The Wurst taking 2d20 damage due to doing a partially uncalculated FTL jump | Damage roll, the ship has 25 hull points left | LW: 13 + 3 | Ship is still up | |
Skip and Prilbus fight for control over Loose Duke's brainstem | Opposed Piloting checks | BLeeM: 14 (+10)
ZO: 11 (+10) |
Prilbus wins | |
Skip tries to overpower Prilbus for control over Loose Duke's brainstem. Riva provides advantage with the direct action | Opposed Piloting checks (if the winner is +5 over the other the fight is over) | BLeeM: 12 (+10)
ZO: 11, 18 (+10) |
Skip defeats Prilbus | |
Sid tries to disperse Gnosis and destroy the cerebroslugs. Zortch gives the help action, Margaret gives critical analysis | Technology check DC 25 | EA: 14*, 5 (+8) (+5)
*Emily missed the box but it still counted |
Success | |
Skip attempts to ram the Amercadian ship (the final ship remaining). They do a dexterity check with disadvantage while the Wurst does a strength with advantage. | Opposed dexterity and strength checks. | BLeeM: 17, 13, (-1)
ZO: 2, 15, (+6) |
Success | |
Damage roll of 2d8 +9, the ship is on 15 HP | ZO: 6+ 1 (+9) | Success |
Coffin Run[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 1: Down for the Count | Squing performing his poem to Dracula | Performance Check | ZO: 18 (+1) | Success |
Episode 2: Attacks on the Tracks | Wetzel trying to jump on the train to catch up to the Fang Gang's carriage. He uses Squing's Pact of the talisman to add a D4. | Acrobatics Check | CL: 17 + 3 (+6) | Success |
Episode 6: Feed the Beast | Seeing is the chandelier that Aleksandr dropped lands on Dracula | Luck check: odds it missed, even it hits | IR: 10 | Hit |
A Court of Fey and Flowers[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 5: Through the Hedge Maze | Investigation checks to see who can find the crystal heart in the darkness at the centre of the maze. Apollo, Gwyn, Rue, Squak, Hob and Andhera all compete | Investigation Check highest wins.
Apollo got a 13. |
SM: 15 (+1)
OM: 9 LW: 3 (+4) BLeeM: 10 (+1) ON: 20 (+1) |
Andhera wins |
Neverafter[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 3: No Place For a Prince or Princess | Attack Roll From A Table Against Pinocchio | Attack Roll Against Pinocchio, AC of 18 | BLeeM: 9 (+6) | Miss |
Death Saving Throw From Pinocchio | Death Save; Nat 20 To Come Back to 1HP | LW: 2 | Failure | |
Death Saving Throw From Prince Gerard of Greenleigh | Death Save; Nat 20 To Come Back to 1HP | BM: 6 | Failure | |
Death Saving Throw From Princess Rosamund du Prix | Death Save; Nat 20 To Come Back to 1HP | ST: 3 | Failure | |
Death Saving Throw From Pinocchio | Death Save; Nat 20 To Come Back to 1HP | LW: 3 | Failure | |
Contested Strength Check From Gerard To Grab the Fairy Godmother's Wand | Contested Stength Check, Gerard Has Disadvantage From Exhaustion But Advantage From Alphons The Mule's Distraction, Cancelling Out | BLeeM: 13
BM: 3 |
Failure | |
Death Saving Throw From Mother Timothy Goose | Death Save; Nat 20 To Come Back to 1HP | AB: 3 | Failure | |
Death Saving Throw From Pib | Death Save; Nat 20 To Come Back to 1HP | ZO: 8 | Failure | |
Death Saving Throw From Princess Rosamund du Prix | Death Save; Nat 20 To Come Back to 1HP | ST: 15 | Success | |
Death Saving Throw From Pinocchio | Death Save; Nat 20 To Come Back to 1HP | LW: 3 | 3rd Failure; Death | |
Contested Strength Check From Gerard To Grab the Fairy Godmother's Wand | Contested Stength Check | BLeeM: 18
BM: 18 (+5) |
Failure | |
Damage Dealt to Prince Gerard of Greenleigh From Accepting Damage to Grab Cinderella's Slipper from the Fairy Godmother's Heart. | Damage Roll | BLeeM: 9, 9, 18 Damage Total | Gerard Drops | |
Death Saving Throw From Pib | Death Save; Nat 20 To Come Back to 1HP | ZO: 10 | Success | |
Death Saving Throw From Princess Rosamund du Prix | Death Save; Nat 20 To Come Back to 1HP | ST: 19 | Success | |
Death Saving Throw From Ylfa/Red | Death Save; Nat 20 To Come Back to 1HP | EA: 7 | Failure | |
Death Saving Throw From Prince Gerard of Greenleigh | Death Save; Nat 20 To Come Back to 1HP | BM: 17 | Success | |
Death Saving Throw From Mother Timothy Goose | Death Save; Nat 20 To Come Back to 1HP | AB: 12 | Success | |
Death Saving Throw From Pib | Death Save; Nat 20 To Come Back to 1HP | ZO: 1 | 3rd Failure; Death | |
Death Saving Throw From Princess Rosamund du Prix | Death Save; Nat 20 To Come Back to 1HP | ST: 1 | 3rd Failure; Death | |
Death Saving Throw From Ylfa/Red | Death Save; Nat 20 To Come Back to 1HP | EA: 8 | Failure | |
Death Saving Throw From Prince Gerard of Greenleigh | Death Save; Nat 20 To Come Back to 1HP | BM: 5 | Failure | |
Death Saving Throw From Mother Timothy Goose | Death Save; Nat 20 To Come Back to 1HP | AB: 16 | Success | |
Death Saving Throw From Ylfa/Red | Death Save; Nat 20 To Come Back to 1HP | EA: 9 | 3rd Failure; Death | |
Death Saving Throw From Prince Gerard of Greenleigh | Death Save; Nat 20 To Come Back to 1HP | BM: 12 | Failure | |
Death Saving Throw From Mother Timothy Goose | Death Save; Nat 20 To Come Back to 1HP | AB: 5 | Failure | |
Death Saving Throw From Prince Gerard of Greenleigh | Death Save; Nat 20 To Come Back to 1HP | BM: 11 | 3rd Success; Gerard Stabilises | |
Death Saving Throw From Mother Timothy Goose | Death Save; Nat 20 To Come Back to 1HP | AB: 12 | 3rd Success; Timothy Stabilises | |
Episode 6: The Curdled Web | Dexterity Saving Throw From Little Miss Muffet (Monstrous Form) Against Pinocchio's Faerie Fire, Being Carried on Pinocchi-Crow. | Pinocchio's Spell Save DC; 13 | BLeeM: 7 | Failure |
Death Blow From Little Miss Muffet (Monstrous Form). | Death Blow Save, DC 12 Save. | BLeeM: 15 (+6) | Success | |
Episode 10: The Baron of Bricks | Damage Roll From Pinocchio On The Baron's Mecha's Leg | Leg Has 10 Hitpoints, Crit on Attack Roll. 2d10 + 4 Force. | LW: 3 + 6 (+4) = 13 Force Damage | Success, Leg is Destroyed |
Grapple From Ylfa On The Baron's Mech | Contested Strength Check; Baron Has Disadvantage From Pinocchio's Hex | BLeeM: 6, 9 (+5)
EA: 13, 5 (+8) |
Success From Ylfa | |
Shove Action From Ylfa On The Baron's Mech to Push him Into the Stew | Contested Strength Check; Baron Has Disadvantage From Pinocchio's Hex | BLeeM: 1, 17 (+5)
EA: 14, 6 (+8) |
Success From Ylfa, Baron Takes 116 (18d10) Fire Damage | |
Attack Roll From Pinocchio On the Big Bad Wolf's Muzzle | Muzzle Has an AC of 17, Pinocchio Adds 7; Advantage | LW: 14, 6 (+7) | Hit |
The Ravening War[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 3: Yonder Where the Fruit Do Be Lyin' | If Amangeaux's Silvery Barbs stops a giant stone orange from rolling over Raphaniel. | Ability Check:
Orange originally rolls 15 ft. |
MM: 6 (+7) | Success: Orange rolls 10 ft towards Raphaniel, stopping right at the edge of Charlock's face. |
Dungeons and Drag Queens[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 1: Queens on a Quest | If Princess Foehammer catches Wallace before he runs away. | Athletics (Grapple): DC 10 |
AT: (Adv.) 15 (+8) | Success |
Episode 2: Welcome to the Underworld | How stealthy the Questing Queens are travelling to Hollowgrave. | Luck: high roll | BLeeM: 11 | Fine: Not too high, not too low |
How many undead are vaporized by Gertrude's Thunderwave. | Constitution Save: AC 16 |
BLeeM: 2 (+2), 11 (+2), 12 (+2), 12 (+2), 17 (+2), 19 (+2) | 4 Successes, 2 Fails (which take 1/2 damage) | |
Episode 3: The Time Has Come | If Troyánn's combined spells stun Kerwyn Foehammer and Keena enough so she is able to get the key to Thanara's throne room, and escape. | Acrobatics: DC 15 = gets the key safely; DC 10 = gets the key, but Kerwyn can still attack |
MXC: 3 (+8) BLeeM: 17 |
Partial Success: Troyánn gets the key, but takes 28 points of damage |
Episode 4: In the Heart of Death | If Troyánn's Gust of Wind hits Keena, knocking her into the abyss. | Strength Save: DC 15; (After using reaction ability) Dexterity Save: DC 15 |
BLeeM: 5; 5 (+7) | Success |
If Buddy Bear is able to push Zaria Hex into the void. | Strength (Opposed Athletics): DC 16 |
J: (Adv.) 17 | Success | |
If Princess is able to block Kerwyn kicking her backwards on the raised beam. | Strength (Opposed Athletics): DC 26; DC 16 or lower = knocked into the abyss |
AT: (Adv.) 18 (+8) | Success | |
If Kerwyn is able to block Princess' pushing attack into the void. | Strength (Opposed Athletics): DC 16 |
BLeeM: 7 (+7) | Failure | |
If Keena hits Troyánn with her Canolin Hook of Death's third attack. | Attack: 9 or higher |
BLeeM: 16 | Success | |
If Keena knocks Troyánn into unconsciousness. | Damage: HP 12 |
BLeeM: 10 (+4) | Success | |
If Gertrude is able to successfully Counterspell Morgan's Cone of Searing Light to save Twyla from being knocked unconscious. | Spellcasting Ability Check (Charisma): DC 15 |
BDQ: 2 (+5); BDQ (Second attempt after getting help from Troyánn.): 20 (+5) |
Success |
Mentopolis[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 3: F For Freezer | If Daniel Fucks wins or loses his life savings betting on Detective Hunch Curio in his boxing match against Dominick Nuntz (Round 1) | Hunch's Sharp (Opposed Dominick's Sturdy): 4; Dominick's Sharp (Opposed Hunch's Sturdy): 18 <burn 6 moxie = +3> | MT: 1 (+2) <burn 2 moxie = +1>; BLeeM: 2 (explodes) +2 (explodes) +2 (explodes) +2 (explodes) +2 (explodes) +4 (explodes) +4 (explodes) +1 |
Success: Hunch stays standing |
If Daniel Fucks wins or loses his life savings betting on Detective Hunch Curio in his boxing match against Dominick Nuntz (Round 2) | Dominick's Sharp (Opposed Hunch's Sturdy): 19; Hunch's Sharp (Opposed Dominick's Sturdy): 3 | BLeeM: 4 (explodes) +2 (explodes) +3 (explodes) +1; MT: 4 (+2) |
Wins: Hunch defeats Dominick | |
Episode 4: Grappling With Death | If Daniel Fucks is able to convince everyone at Oblongata Station the lie that Elias Hodge is about to have sex. | Slick: 14 | FW: 2 | Failure |
Episode 5: Emergency Powers | If Anastasia Tension is able to convince Judge Connie Fusion to give emergency mayoral powers to Daniel Fucks instead of DA Mark Bition. | Slick:
(Adv.) 14 |
DR: 7 (explodes) +9 (+2) |
Success: Emergency powers are given to Fucks, and M. Bition is arrested for accepting bribes. |
Episode 6: Case Closed | If Daniel Fucks is able to reach the Sturdy AC to survive being shot after two explosions of his d6. | Sturdy: 15 (already rolled 12 = 3 more) | FW: 4 | Success: The bullets ricochet off Fucks' diamond-hard balls. |
Burrow's End[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 5: Protect the Light | If Ava is able to slip into the labratory without being noticed. | Stealth (Opposed Perception): DC 17 | EI: 10 (+2 +10) | Success |
Episode 6: Reactor Charlie | If Thorn Vale is able to stop Jaysohn before his nephew dives into the Blue at the center of the reactor and dies. | Spell Attack (Thorn Whip): DC 19 | JWC: 14 (+4 +6) | Success: Jaysohn is pulled 10 ft. into Thorn Vale away from the pit of Blue. |
Episode 10: Evolution and Revolution | If Tula is able to successfully use Bless to stop herself from being mind controlled by Phoebe. | Wisdom Save: DC 20 | BLeeM: ([Adv.] 7 +9) +1 |
Failure |
Fantasy High: Junior Year[] | ||||
Episode | Action | Skill & DC | Rolls | Result |
---|---|---|---|---|
Episode 1: Summer Scaries | If Riz Gukgak's Bless is able to meet the DC in order keep control of the Hangvan as the Night Yorb pulls it through a jump. | Dexterity Save:
DC 3 (+19) |
BM: 2 | Failure |
Episode 2: Summer Breakdown | If Riz Gukgak is able to pull off an e-break turn to change the direction of the Hangvan. | Acrobatics:
20 DC |
BM: 6 (+5) | Failure |
If Gorgug Thistlespring is able to trap the The Night Yorb. | Arcana (Opposed Athletics):
DC 23 |
ZO: 8 (+3) | Failure: Fig's deception check makes him believe it's a success. | |
If Fig Faeth is able to trap the The Night Yorb. | Arcana (Opposed Athletics):
DC 1 |
EA: Nat 20 (+1) | Success: Her deception check makes Gorgug believe he did it. | |
Episode 5: Mall Madness | If Fabian Seacaster can successfully backflip onto a table. (If Nat 20, Fabian no longer has to roll to jump on any furniture again.) | Acrobatics:
DC 5 |
LW: 13 | Success |
If Cassandra is able to suppress her rage after being attacked by the raged-out centaur. | Wisdom Saves:
3x (Nat 1 = Failure) |
BLeeM: 3, 4, & 16 | Success | |
If Cassandra is able to suppress her rage after being attacked by the Kalina. | Wisdom Saves:
4x (Nat 1 = Failure) |
BLeeM: 5, 12, 19, & [Dis.] 2 | Success | |
If Kalina is able to resist Riz Gukgak casting Compelled Duel. | Wisdom Save:
DC 15 |
BLeeM: 10 (+6) <Siobhan Thompson uses a portent roll to change to a 3.> |
Failure | |
If Cassandra is able to suppress her rage after being attacked by the raged-out mages. | Wisdom Saves:
25x (Nat 1 = Failure) |
BLeeM: one 1 | Failure: Cassandra transforms with rage. | |
If Kristen Applebees casting Dispel Magic is able to bring Cassandra out of her rage. | Wisdom Save:
DC 23 |
AB: [Adv.] 17 (+5) | Failure | |
If Kristen Applebees is able to persuade Cassandra back in control of herself by telling her it's okay to be angry. | Wisdom Save:
DC 23 |
AB: [Adv.] 9 (+5) | Failure: Cassandra's anger is directed towards Kristen. | |
If Kristen Applebees is able to persuade Cassandra back in control of herself the second time by telling her it's okay to be angry. | Wisdom Save:
DC 23 |
AB: 4 +[Adv.] 5 (+5) | Failure | |
If Adaine Abernant casting Dispel Magic is able to bring Cassandra out of her rage. | Wisdom Save:
DC 23 -> [Adv.] 17 (+4) + d4 |
ST: 1 | Failure | |
Episode 8: Fracas at the Frostyfaire Folk Festival | If Adaine Abernant is able to Counterspell Principal Arcturus Grix's Dominate Monster spell on Riz Gukgak. | DC: 18 | ST: 12 (+4) | Failure |
Episode 11: A Very Merry Moonar Yulenear | If Riz Gukgak is able place Fig Faeth in The Ball's Briefcase. | Thieves' Tools Check | BM: [Adv.] 17 (+14) | Success |
Episode 12: Baron's Game | If Jawbone O'Shaughnessey is able to locate Riz Gukgak from his hiding spot. | Perception Check: DC 23 | BLeeM:
[Adv.] 7 (+6) |
Failure |
To ensure the clock doesn't strike midnight (first time). | Time Check: DC 4 (Current Time = 11:56) | BM: 2 | Success: The current time becomes 11:58. | |
To ensure the clock doesn't strike midnight (second time). | Time Check: DC 2 (Current Time = 11:58) | BM: 1 | Success: The current time becomes 11:59. | |
Episode 15: The Last Stand | If Gavin Pundle is potentially petrified by the gorgon. | Constitution Save | BLeeM: 18 (+1) | Success |