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WHAT THE FUCK IS HAPPENING!? WHAT DID YOU JUST DO!?
Warning!! Spoilers ahead!!
This page contains major plot spoilers! If you have not seen up to
Episode Finale of any campaign, proceed at your own risk.




The Box of Doom is a theatrical box used throughout Dimension 20 outside of role-play by the DM and their players.

The box is often called upon to substantiate rolls where everything hangs in the balance. It has a Go Pro mounted inside to showcase these important rolls.

Due to the COVID-19 pandemic and Pirates of Leviathan being a remotely-recorded campaign, the Box of Doom was not used. However, for The Unsleeping City: Chapter II, the TTRPG tools available through Roll20 provided them with an alternative method. Instead of the physical Box, rolls were made publicly on the battle map through use of the website's digital dice feature.

The Box and Ally Beardsley[]

During Dimension 20 LIVE's run, many of the episodes' thumbnails on Dropout featured Ally Beardsley affectionately cradling the Box of Doom. They included: The Row and the Ruction, The Dangerous Mind of Aelwyn Abernant, Daddies & Demons, and Blast from the Passed.

In the thumbnail for the next episode, My Green Heaven, however, Brian Murphy is seen holding it, next to a despondent looking Ally. In The Forest of the Nightmare King, they were able to reclaim it, until their absence from Fearful Symmetry meant it was at the mercy of the rest of the cast.

Rolls[]

Fantasy High[]

Episode Action Skill & DC Rolls Result
Episode 2: Clash of the Corn Cuties Riz jumping into one of the Corn Ooze's butt holes Acrobatics/Strength Contest BM: 19 (+4) (+2 #Bless)

BLeeM: 2 (+4)

Success
Episode 6: Brawl at the Black Pit Adaine resisting lycanthropy after being bitten by Jawbone Constitution Save; DC 12 ST: 13 Success
Episode 8: Havoc on the Half-Pipe Fabian knocking Crush over using a web rope and the Hangman Athletics LW: 2 (+6) (+4 Bless)

BLeeM: 17, 19 (dis.) (+6)

Failure
Fabian and Gorgug knocking Crush over Athletics LW: Nat 20 (+2 Bless)

ZO: 5, 9 (adv.) (+4 Bless)

BLeeM: 4, 11 (dis.)

Success
Episode 10: Battle of the Bloodrush Brethren Fabian resisting an attack from a skeletal bloodrush player Athletics LW: 5 (+5)

BLeeM: 2 (+5)

Success
Episode 12: The Sisterly Showdown Aelwyn resisting Adaine's Tasha's Hideous Laughter Wisdom Save; DC 15 BLeeM: 8 (+4) Failure
Episode 14: Arcade Ambush Biz believing Riz's deception in wanting to help him Deception/Insight Contest BM: 14 (+1)

BLeeM: 7 (-1)

Failure
Riz beating the Penny coin collecting video game he is trapped in Investigation BM: 9 (+8)

BLeeM: 15 (+5)

Failure
Fabian beating the Antiope dancing video game he is trapped in Acrobatics LW: 15 (+8)

BLeeM: 16 (+5)

Success
Gorgug beating the Whack-a-Gnome video game he is trapped in Athletics ZO: 7, 17 (adv.) (+1 Bless)

BLeeM: 7 (+5)

Success
Riz hacking into Biz's system while in the palimpsest Opposed Arcana BM: 11

BLeeM: 13 (+8)

Failure
Fabian with the Hangman beating the racing video game he is trapped in Acrobatics LW: 10, Nat 20 (adv.)

BLeeM: Nat 20 (+5)

Success
Episode 15: Family in Flames Rolling for the Bad Kids families' situation as they rush to their homes under attack. Luck Check; 1-6 Terrible; 7-14 Bad; 15-20 Okay Fig: Bad

Riz: Okay

Gorgug: Okay

Kristen: Okay

Adaine: Okay

Fabian: Bad

Dimension 20 LIVE[]

Episode Action Skill & DC Rolls Result
Episode 7: The Friendship Section Riz stealing a religious text from the Compass Points Library from the pirates Sleight of Hand/Perception Contest BM: 14

BLeeM: 7 (+6)

Success
Fig stealing "Breaking the Evil Eye" disguised as Rawlins Deception/Insight Contest EA: 17

BLeeM: 2 (+7)

Success
Episode 8: The Row and the Ruction Kir holding on concentration for Banishment after Riz's attack Constitution Save; DC 16 BLeeM: 16 Success
Adaine resisting against Angwyn's Dominate Person Wisdom Save; DC 14 ST: 3, 6 (adv.) (+6) (+5 Bardic) Success
Adaine resisting against Kir's Geas Wisdom Save; DC 15 ST: 10, 17 (adv.) (+6) Success
Riz stealing the Pirate King's crown from James Whitclaw Sleight of Hand/Athletics Contest BM: 5, 6 (adv.) (+5)

BLeeM: 4 (+8)

Failure
Gorgug's damage roll to finish off James Whitclaw 20 Hit Points ZO: 12 + 1 + 9 Success
Episode 9: Fallinel Gilear's diplomacy roll on Telemaine Charisma; DC 20 BLeeM: 18 (-2) (+5 Bardic) Success
Gilear asking Telemaine for Hallariel's hand in marriage Charisma; DC 20 BLeeM: 12, 5 (adv.) (-2) (+2 Profi.) (+1 Bardic) Failure
Episode 10: The Dangerous Mind of Aelwen Abernant Fabian putting out a brazier with his elven sheet before it becomes a Fire Elemental Acrobatics; DC 20 nothing bad; DC 25 good LW: 16, 13 (adv.) (+8) Success
Kir resisting Kristen's Banishment Charisma Save; DC 16 BLeeM: Nat 1 Failure
Kristen to using a dance ribbon to successfully descend down three flights of stairs in Calethriel Tower Acrobatics AB: 17 (-3) Partial success (landed but took falling damage)
Kristen successfully landing on the ground with her dance ribbon by using the ribbon as a bullwhip in Calethriel Tower Acrobatics; DC 15 AB: 2 (-3) Failure
Luck check on whether Kristen or Teddy Bear of Helpfulness was concentrating on Banishment Luck Check; DC 1-10 Bear; DC 11-20 Kristen BLeeM: 15 Kristen
Kir resisting Ayda's Banishment Charisma Save; DC 16 BLeeM: 3 Failure
Angwyn keeping concentration on Greater Invisibility after getting hit with Spirit Guardians Constitution Save; DC 11 BLeeM: 3 Failure
Episode 13: Hellbound How long it takes for the Gnomish Tinkerers to boost Gorgug's crystal DC 1-5 Bad; DC 5-10 Okay; DC 10-20 Good BLeeM: 7 Success
Vraz the Mean believing Fig's statement of how Gortholax was captured Insight/Deception Contest BLeeM: 10 (+1)

EA: Nat 20 (Portent from Adaine)

Failure
Gorgug helping the Gnomish Tinkerers to boost his crystal Tinkerer; DC 15 progress; DC 20 miracle ZO: 10, Nat 20 (adv.) Success
Gorgug calling Zelda Charisma ZO: 18, 8 (adv.) Success
Episode 15: Blast from the Passed Fabian and Johnny Spells intimidating the Hangman Contested Intimidation; Beat the other by 5 BLeeM: 5 (+6)

LW: mod-25, Nat 1 (adv.)

Fabian: Success;

Johnny: Failure

Johnny Spells grabbing the chain from Kaistrana Dexterity Save; DC 6 BLeeM: 7 Success
Gilear opening a sarcophagus lid to hide Strength; DC 10 BLeeM: 17 Success
Fabian pushing Penelope over the edge of the Goldenrod with Mobile Flourish 6 Feet LW: 5 Failure
Daybreak resisting Fig's Psionic Wave Dexterity Save; DC 10 BLeeM: 3 Failure
Devils resisting Adaine's Bigby's Hand grabbing Bill Seacaster out of their grapple Athletics ST: 15

BLeeM: 16, 15, Nat 1 (+4)

Success
Episode 17: The Forest of the Nightmare King Tinkerers making tincture with help from Riz and Gorgug Medicine Check; DC 15, +1 tincture every 2 points over BLeeM: 2, 13 (adv.) (+6) (+7 Bardic) Success (5 doses)

Escape from the Bloodkeep[]

Episode Action Skill & DC Rolls Result
Episode 2: Volcano of Violence Efink casting Divine Intervention Percentile roll; DC 14 AV: 48 Failure
Percival trying to not fall into the lava Dexterity Save; DC 17 BLeeM: 9 Failure
Telmeir trying to avoid Lilith's web Dexterity Save; DC 18 BLeeM: 10, 9 Failure
Maggie pulling Kasara down towards lava Opposed Athletics BLeeM: 16 (+6)

RS: 13 (+10)

Success
Episode 4: Airship Ambush Goroomrara resisting being thrown off of The Siren by Lilith Strength Save; DC 18 BLeeM: 13 Success
Olag jumping and grabbing onto the chain Athletics; DC 15 BLeeM: 16 Success
Leiland attempting to grapple Olag Opposed Athletics; DC 21 BLeeM: 17

MM: Nat 20

Success
Leiland trying to land on the Goblin Zepplin Dexterity Save; DC 15 MM: 10 Failure
Leiland trying to chain-whip the Goblin Zepplin Attack Roll; DC 16 MM: 8 (+10) Success
Galfast persuading Hobbert and Frod Persuasion; DC 22 BLeeM: 14, 17 Success
Goblin Zepplin resisting being pulled off of The Siren by Lilith Strength Save; DC 18 BLeeM: 13 Success
Goblin Bomb Check 1 Luck Check; DC Nat 1 BLeeM: 15 No Bomb
Ol' Pickering shooting into gunpowder room and not setting the gunpowder on fire Luck Check; DC 5 BLeeM: 15 Success
Goblin lighting up the gunpowder Skill Check; DC 15 BLeeM: Nat 20 Success
Goblin Bomb Check 2 Luck Check; DC Nat 1 BLeeM: 13 No Bomb
Olag's final damage against the Siren Damage Roll; DC 17 (total) BLeeM: 6, 2 and 6, 6 Siren Destroyed
Episode 6: The Tomb of Ultimate Evil Goblin Bomb Check 1 Luck check (not a nat 1) BLeeM: 19, 5, 10, 18 No Bombs
Bloodkeep Check 1 Luck check DC 11 BLeeM: 5 Failure
Goblin Bomb Check 2 Luck check (not a nat 1) BLeeM: 19, 2, 5, 6, 9, 17 No Bombs
Markus persuading Hobbert Persion check, only on a nat 20 IN: 19 Failure
Bloodkeep Check 2 Luck check DC 13 BLeeM: 10 Failure
Boatman resisting Leiland's Cause Fear Wisdom Saving throw DC 18 BLeeM: 4 (+6) Failure
Boatman resisting Efink's Turn Undead Wisdom Saving throw DC 18 BLeeM: 16 (+6) Success
Oswald resisting Efink's Turn Undead Wisdom Saving throw DC 18 BLeeM: 14 (+unknown) Success
Bloodkeep Check 3 Luck check DC 16 BLeeM: 14 Failure
Markus attacking himself with Fog of War to teleport Melee attack against Markus's AC IN: 15 (+11) Success
Bloodkeep Check 4 Luck check DC 18 BLeeM: Nat 1 Failure

The Unsleeping City[]

Episode Action Skill & DC Rolls Result
Episode 2: Mutant Santa Melee Mutant Santa saving against Misty's Faerie Fire Dexterity Save; DC 14 BLeeM: 5 Failure
Episode 4: Scramble in the Sewers Rat King saving against Ricky's Command Wisdom Save; DC 13 BLeeM: 6 (+2) Failure
Episode 8: Subway Skirmish Alejandro rolling for the train to Nod to arrive Luck Check; DC 20 BLeeM: 7, 4 Failure
Train to Nod 2nd Roll Luck Check; DC 19 BLeeM, LW, ST: 5, 3, 1 Failure
Train to Nod 3rd Roll Luck Check; DC 18 BLeeM, AB, ZO, ST, BM: 16, 16, 15, 12, 7, 6 Failure
Train to Nod 4th Roll Luck Check; DC 17 BLeeM, AB, ZO, ST, LW: 15, 14, 9, 8, 3, 2 Failure
Train to Nod 5th Roll Luck Check; DC 16 BLeeM (adv.), AB, BM, ST, ZO: 20, 14, 13, 12, 6, 5, 1 Success
Episode 10: Panic at the Art Show Isabella Infierno saving against Pete's Banishment Charisma Save; DC 16 BLeeM: 17, 13 (adv.) (+7) (-4 Bend Luck) (-1 Cutting Words) Success
Water tower saving against Kugrash's Thunderwave to stay standing Save; DC 16 BLeeM: 18, 16, 8, 3 Success (2 posts blow out)
Episode 12: Broadway Brawl Luck check to see who came to opening night Luck Check; DC 11 ST: 4, 19, 16, 17 Alejandro: Failure

Esther: Success

Wally: Success

Em: Success

Misty's Performance Ritual Check 1st Roll Performance; DC 28 ST: 4, 2 (adv.) (+11) Failure
Ritual Check 2nd Roll Performance; DC 16 ST: 7, 3 (adv.) (+11) (+3 Bless) Success
Ritual Check 3rd Roll Performance; DC Nat 20 ST: 13, 14 (adv.) (+11) Failure
Ritual Check 4th Roll Performance;

DC 10

ST: Nat 20, 4 (adv.) (+11) (+3, +4 Bless) Success
Episode 14: Showdown at the Stock Exchange Robert casting Counterspell on Pete's Erupting Earth Spell Attack; DC 15 BLeeM: 13 (+5) Success
Pete casting Dispel Magic on Robert's Globe of Invulnerability Spell Attack; DC 16 (-1 Bend Luck) AB: 17 (+5) Success
Robert resisting being knocked prone by Ox Strength; DC 11 BLeeM: 17 (-2 Cutting Words) Success
Kingston casting Dispel Magic on Sofia to release her from stun DC 18 LW: 18 (+5) Success
Episode 16: Times Squaremageddon Willy grabbing Esther Strength Save; DC 15 BLeeM: 2 (+8) Failure
Kingston grabbing Esther Strength Save; DC 15 LW: 19 (+5) Success
Episode 17: Times Squaremageddon Pt. 2 Ricky's save after using his ability Constitution Save; DC 15 ZO: 2 (+2) (+3 Bless) (+4 Aura of Protection) Failure
Willy throwing Kingston to the American Dream Strength; DC 25 BLeeM: 6 (+8) Failure
Kingston's Divine Intervention DC Nat 19 or 20 LW: 8 Failure
Rowan catching Ricky to Dimension Door Acrobatics; DC 20 ST: 13 (+11) Success

Tiny Heist[]

Episode Action Skill & DC Rolls Result
Episode 2: Chicanery at Shobey's Casino Agnes stealing the dossier from Marty Flick Sleight of Hand; DC 20 JR: 5, 18 (adv.) (+9) Success
Agnes replacing the dossier Sleight of Hand; DC 20 JR: 14 (+9) Success
Rick Diggins getting information about L.Y.E.T. from Marty Flick Persuasion; DC 25 JM: Nat 20 Success
Garbanzo's men seeing Bean break the spigot Perception; DC 26 (Nat 20) BLeeM: 16, 6 Failure
TI attempting to be inconspicuous Contested Deception vs Insight LD: 12 (+1)

BLeeM: 17 (+3), 5 (+2)

Fairy Security Success, Speed failure
Fairy security picking up TI Strength; DC 10 BLeeM: 4 (+1) Failure
Felix Flick spotting Car-Go Jones in Shoeby's Perception; DC 15 BLeeM: 10 (+5) Success
Bug henchman pursuing Rick Acrobatics; DC 20 BLeeM: 8 Failure
Mice doctors stabilizing Agnes attempt 1 Medicine; DC 15 BLeeM: 8 (+5) Failure
Stabilizing Agnes attempt 2 BLeeM: 3 (+5) Failure
Episode 4: Breaking and Entering Boomer distracting the security guards Contested Performance vs. Insight; DC 14 BLeeM: 13 (+2) Success
Rick killing the Clicko guard Damage roll; DC 8 JM: 6, 2, 2 (+1) Success
Surveillance seeing Boomer put the crater in the server room Perception; DC 18 BLeeM: >13 (+5) (roll not shown) Success
Does the security guard have a name tag Luck Check; DC 11-20 BLeeM: 16 Yes
Felix seeing through Agnes' deception Contested Deception vs. Insight; DC 9 BLeeM: 14 (+5) Success
2nd attempt (After Agnes given adv. by Dantes) Contested Deception vs. Insight; DC 13 BLeeM: 5 (+5) Failure
Rick impersonating the security guard Contested Deception vs. Insight; DC 21 BLeeM: 5 Failure
Guards going on patrol Luck Check; DC 16 BLeeM: 9 No Patrol
Bean getting past all of the lasers in 1 turn Acrobatics; DC 20 GM: Nat 1, 5, 6 (Luck Point used) (+9) Failure
Bean avoiding the lasers Dexterity Save GM: 6 (+7) Success
Episode 5: Fighting with Fire Car-Go guessing Felix's real name Luck Check; DC 11 BLeeM: Nat 1 Failure
Bean jumping over the lasers Acrobatics; DC 20 GM: 14 (+9) Success
Someone grabbing Agnes before she flies away Attatck roll; DC 16 BLeeM: 10 (+5) Failure
2nd attempt BLeeM: 3 (+5) Failure
Bean seeing the peanut in the office Perception; DC 15 GM: 14 (+5) Success
Guards spotting Bean Perception; DC 2 BLeeM: 5, 13 (dis.) Success
Digginsaurus Rick throwing the bomb at Felix in hopes it will detonate Luck Check; DC 11 JM: 2 Failure
Episode 6: The Great Chase Pushing Speed off of the road Opposed Athletics BLeeM: 4 (+3)

TM: Nat 20

Success
Avoiding Bean's banana peel Dexterity Saving Throw; DC 15 BLeeM: <11 (+3) (roll not shown) Failure
Does putting the driver to sleep send the car off the road Luck Check BLeeM: 13 Car stays on the road
Waking up the sleeping drivers by hitting the car Drive Check; DC 15 BLeeM: 17 (+2) Success
Ants staying on the fire ladder Dexterity Saving Throw; DC 13 BLeeM: 4, 16, 19 (+1) 1 ant flies off
Marty not being frightened by Boomer Insight; DC 20 BLeeM: 17 Failure
Ants going through TI's grease patch Dexterity Saving Throw; DC 14 BLeeM: 5 (+3) Failure
2nd car going through BLeeM: 18, 6 (+4)(dis.) Failure
Felix's car going through BLeeM: 11, 19 (+4) (dis.) Success
Bean putting Felix in Car-Go Opposed Athletics GM: 4 (+3)

BLeeM: 3 (+6)

Failure
2nd attempt GM: 7 (+3)

BLeeM: Nat 20 (+6)

Failure
3rd attempt GM: 13 (+3)

BLeeM: 9 (+6)

Success
Car-Go transforming with Felix inside him Opposed Athletics/Strength Saving Throw BLeeM: 8 (+4)

TM: 13

Success

A Crown of Candy[]

Episode Action Skill & DC Rolls Result
Episode 2: Ambush on the Sucrosi Road Ruby Rocks's first death saving throw Death Save; DC 10 ST: 13, 13 (adv.) Success
Ruby Rocks's grasping arrow dealing fatal damage to Leader Brigand Damage Roll; 7 Hit Points remaining ST: 3, 6 (damage rolls) Success
Episode 4: The Grand Tournament Lapin noticing King Amethar's been poisoned Perception; DC 20 ZO: 8 (+3) Failure
Liam noticing King Amethar's been poisoned Perception; DC 20 AB: 14, 15 (dis.) (+3) Failure
Jet noticing King Amethar's been poisoned Perception; DC 20 EA: [they miss the box completely] (dis.) Failure
Scravoya Myaso taking the smart move not to follow Amethar out of the ring Wisdom; DC 10 BLeeM: 6 Failure
Archbishop Alfredi noticing Lapin cast a spell to heal Amethar Insight/Deception Contest BLeeM: 2, 7 (dis.) (+5) Failure
Ceresian spectators noticing Lapin's spell Perception BLeeM: 4, 8 (dis.) Failure
Alfredi noticing Ruby cast Hex on Sir Keradin Insight/Deception Contest BLeeM: Nat 1 (+5) Failure
Episode 6: Chaos in the Cathedral Lapin convincing the Myasos to fight with them Persuasion; DC Nat 20 ZO: 7 Failure
Liam attempting to break through a Cathedral window Damage threshold of 20 in a single attack; Nat 20 breaks immediately AB: 16, 16 (adv.) Failure
Theobald attempting to break through a Cathedral window Damage threshold of 20 in a single attack; Nat 20 breaks immediately BM: 7, 15 (adv.) Failure
Amethar attempting to break through a Cathedral window with a Reckless Attack Damage threshold of 20 in a single attack; Nat 20 breaks immediately LW: 3, 2, 2, 1 (damage rolls) Failure
Second attack Damage threshold of 20 in a single attack; Nat 20 breaks immediately LW: 5, 4, 1, 3 Partial success (window damaged but not broken)
Liam attempting to break through a Cathedral window again Damage threshold of 20 in a single attack; Nat 20 breaks immediately AB: 14 Failure
Theobald attempting to break through a Cathedral window again Damage threshold of 20 in a single attack; Nat 19 breaks immediately BM: 18, 5 (adv.) Failure
Second attack BM: 19 Success
Lapin's last chance to stay alive, a "death save" while Sir Keradin Deeproot is poised to hit him as he lays prone ; Nat 20 to come back with 1hp ZO: 13 Failure
Episode 7: Escape from the Bulb Creeps Three luck checks heading into Episode 8 combat: how alert the crew of the Colby is; how many ships followed the House Bleu ships to attack the Colby; and the weather conditions Luck Check; DC 10 BM: 7 Failure: Stormy
Luck Check; DC 10 BM: 16 Success: Alert Crew
Luck Check; DC 10 BM: 14 Success: Only House Bleu
Episode 8: Deep Bleu Sea Primsy's first death saving throw Death Save; DC 10 BLeeM: 3 Failure
Lord Stilton Curdeau saving against Jet's attack to push him off the crow's nest Strength Save; DC 15 BLeeM: 2 (+2) Failure
Captain Annabelle Cheddar sailing the Colby to prevent it from sinking further into the sea Strength; DC 20 BLeeM: 19 (+4) Success
Primsy's second death saving throw Death Save; DC 10 BLeeM: 9 Failure
Annabelle jumping from the crow's nest and grabbing a rope to join the rest of the party, dexterity saving throw DC 15 Dexterity Save; DC 15 BLeeM: 5 (+4) Failure
Amethar taking control of the sinking Colby to turn it and block the currents from carrying his party members away out to sea Strength; DC 25 LW: 5, 16 (adv.) (+8) Failure
A Cheese Lady crew member attempting the same maneuver Strength; DC 20 BLeeM: 18 (+4) Success
The remaining members of the Bleu ships making a clean getaway Wisdom; DC 20 BLeeM: 9 (+4) Failure
Theo using the power of Swirlwarden to climb up over the edge of the boat and protect Cumulous Athletics; DC 20 BM: 15 (dis. & adv.) (+7) Success
Annabelle getting her head above water Athletics; DC 15 BLeeM: 16 (+8) Success
Annabelle grabbing a floating barrel Dexterity Save; DC 20 BLeeM: 18 (+4) Success
Annabelle kicking against the current to not be sucked out to sea Strength Save; DC 15 BLeeM: 11 (+8) Success
Annabelle using a reaction, given by Jet, to move Athletics; DC 15 BLeeM: 5 (+8) Failure
Episode 10: Blood & Bread Soldiers on the walls of Castle Candy to spot Cumulous at the edge of the lantern light Perception; DC 20 BLeeM: 14 (+2) Failure
Guards on the bridge to Dulcington to notice the party after Ruby fell and splashed into the river Perception; DC 10 BLeeM: 9 (+6) Success
Episode 12: Rescue at Buzzybrook Duke Joren Jawbreaker's first death saving throw Death Save; DC 10 BLeeM: 13 Success
Food Constructs to tear down the walls of the Sugar Hut Flat Athletics Check; Nat 20 is immediate danger BLeeM: 5, 10, 7 All Failures
Episode 14: Encounter in the Ice Cream Temple Queen Saccharina's 5th level Counterspell on the Sugar-Plum Fairy's 7th level Cone of Frost Spellcasting Ability Check (CHA); DC 17 EA: 17 (+5) Success
The direction that Cumulous Rocks falls after going unconscious Luck Check, d6; falls in place on 1 or 6, into the alcove on a 5, over the edge on a 2, 3, or 4 ZO: 5 Success: Into alcove
The effects of Liam Wilhelmina eating a Heart Seed Luck Check; Nat 20 gives flight, or else a Wild Magic table roll AB: 10 Wild Magic; Invisibility to all creatures within 30ft
Queen Saccharina's Create Bonfire to hatch the Dracoria Azucar egg Damage Roll, 2d8; damage threshold of 12 EA: 6, 7 Success
Cumulous Rocks jumping off the tower and grappling the Sugar-Plum Fairy without falling into the fog Strength Contest; DC 14 (10 +4) ZO: 17 Success
Ruby's critical hit on the Sugar-Plum Fairy, doubled for fire damage vulnerability, potential finishing blow; 8d6 from Sneak Attack, 4d8 damage from Green Flame Blade, 2d8 damage from Flickerish, and 2d6 from Disarming Attack Damage Roll; 52 hit points remaining ST: (+6)

d6: 1, 4, 4, 1, 4, 3, 5, 4, 4, 6

d8: 1, 1, 5, 6, 1, 5

Success
Episode 16: For Candia! (Part 1) Determining the weather, this would affect the catapults. luck roll, d100 BM: 60 Normal Weather
Episode 17: For Candia! (Part 2) Vegetanian archers saving against Saccharina's Cone of Cold Constitution saving throw DC 17 BLeeM: 7 (+2) Failure
Vegetanian knights (lead by Keradin) saving against Cinnamon's fire breath Dexterity saving throw DC 17 BLeeM: 6 (+1) Failure
Cerisian soldiers (led by Ciabatta) saving against Saccharina's Cone of Cold Constitution saving throw DC 17 BLeeM: 7 (+2) Failure
Calroy saving against Payment Day's ability to instantly kill someone who's killed a member of House Rocks on a nat 20 Constitution saving throw DC 20 BLeeM: 16 (+1) Failure

The Unsleeping City: Chapter II[]

Episode Action Skill & DC Rolls Result
Episode 3: The Mystery of the Haunted Subway The Subway Witch resisting Ricky's Channel Divinity: Rebuke the Violent and take half damage, or else risk dying Wisdom Save; DC 19 BLeeM: Nat 1 (+2) Failure
The Subway Conductor Dr. Frankenstein resisting Ox's grapple on a Charge, or else be knocked prone and prevented from using somatic components for his spells Strength Save; DC 14 BLeeM: 10 Failure
Episode 5: Trouble at the Tunnel Pete bending Luck on a devil's constritution save against Sophia's Stunning strike Bend Luck (needed a 3 on the d4) AB: 2 Failure
JJ replacing the wards surrounding the Holland Tunnel Intelligence Check DC 15 BLeeM: 16, 9 (adv. +8) Success
Siege Devil under Cody's Crown of Madness Dealing damage to a different Siege devil Siege Devil attack damage 7d10 + 7 BM: 33 (+7) Enemy not unconscious but badly damaged
Siege Devil attacking Ricky (who's low on hitpoints) Siege Devil attack roll against AC of 21 BLeeM: 15 (+10) Hit
Siege Devil attacking Ricky (who's low on hitpoints) after Ricky uses a Luck point for a re-roll Siege Devil attack roll against AC of 21 BLeeM: 5 (+10) Miss
Jersey Devil attempting to resist a stunning strike from Sofia's 3 hits. Constitution Save DC 15 BLeeM: 20, 17, 2 (all + 2)
Success, success, Failure
Siege Devil attacking Sofia Attack against AC 19 BLeeM: 3 (+10) Failure
JJ replacing the wards surrounding the Holland Tunnel Intelligence Check DC 20 BLeeM: 14, 16 (adv. +8) Success
Luck check if there is a Tesla there. DC 6 BLeeM: 19 Success
JJ replacing the wards surrounding the Holland Tunnel Intelligence Check DC 25 BLeeM: 3, 11 (adv. +8) Failure

Mice & Murder[]

Episode Action Skill & DC Rolls Result
Episode 2: A Scandal in Britannia To see if Sylvester is sitting near Daisy (16+ means nowhere near each other, 11-15 means within earshot, 6-10 across the table, 1-5 next to) Luck check BLeeM: 10 Across the table
Episode 4: The Stabber of the Evening To see if anyone is in the corridor as Lars sneakily eavesdrops (high means no one's there) Luck Check BLeeM: 11 Slight Failure
Party guests group insight to tell if the Sylvan Sleuths are being suspious in the Seance room Insight check DC 6 BLeeM: 2 Failure
Episode 5: The Eye of the Storm Colonel James Hawkins's insight to see if Ian is lying about why he's in the library Insight check DC 11 BLeeM: unknown + 6 Unknown
Colonel James Hawkins's perception to see Daisy and Ian watching him Perception check DC 11 BLeeM: 2 (+6) Failure
Masked Assailant attempting at attack Gangie Attack roll against AC 14 BLeeM: 12 (+7) Success
Episode 6: Busted Colonel Hawkins trying to stop Lars escaping Athletics Check (to set the DC for Lars) BLeeM: 6 (+5) Failure
Colonel Hawkins trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive Decption Check DC 20 for Gangie, DC 16 for Buckster BLeeM: 3 (+6) Failure on both
Ambrose Harding trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive Deception Check DC 21 (Lars's insight) BLeeM: 12 (+6) Failure
Constance Brockhollow trying to act natural when Daisy reveals that Fletcher Cottonbottom is alive Deception Check DC 21 (Ian's insight) BLeeM: 16 (+2) Failure
Jeremy Brockhollow trying to hide his confusion about his father's death, as Buckster tries to tell if Jeremy thinks William is dead. Deception (pressumably) DC 23 (Buckster's insight) BLeeM: 16 (+?) Failure
Episode 7: I've Been Here the Whole Time Constance Brockhollow saving against Vicar Ian's Detect thoughts Wisdom saving throw DC 11 BLeeM: 17 (+2) Success
The geusts seeing if they spot Gangie entering thr room Perception Check DC 20 BLeeM: unknown ( dis. +5) Presumably failed
Episode 8: Outfoxed The Police trying to notice that people are missing Perception Check BLeeM: 4 Failed
Episode 10: Unfinished Business The "Police" noticing that Buckster is lying about solving the mystery 2 Insight checks (contested by Buckster's deception) BLeeM: 16, 19 (+2) Failed
A constable trying to hide from Gangie A stealth check BLeeM: 6 (+2) Failed
Armond trying to catch a dropped whiskey glass (to see if his reflexes are good or not) Slight of hand check (presumably) BLeeM: 3 Failed
Sylvester taking falling damage after falling from the top of Loam Hall 30 feet of falling damage (3d6) BLeeM: 6, 2, 1 Survived
Fletcher resisting being pushed into the lightning rod by Daisy Athletics Check (opposed by Daisy who got a 10) BLeeM: 2 Failed

Misfits and Magic[]

Episode Action Skill & DC Rolls Result
Episode 3: Family on SIx Tallulah trying to overcome Dream's defence to attack Evan during their scuppers match. Fight + magic DC 3 (Dream rolled a flight of 3) AI: 7 + 1 + 1 (1d10 + 1d4 +1) Success by more than 5
Episode 4: We're the Heroes Tallulah attempting to resist Evan's spell that would destroy her wand Fight check AI: 19 + 1 (1d20 +1) Set DC for Evan
Evan using the "McRib" spell to break Tallulah's wand. Fight check with common sense DC 20 (see above) BLeeM: 4 + 4 + 8 (1d20 + 1d6+ 8) Failure
Dream attempting to help Evan's McRib spell (see above) Fight check DC 4 (how much Evan failed by, see above) EI: 4 + 1 (1d6 +1) Success

The Seven[]

Episode Action Skill & DC Rolls Result
Episode 2: In or Out Charity Blythe trying to spot Danielle casting Detect Thoughts on her Perception check DC 17 (Danielle's stealth) BLeeM: 18 (+8) Success
Episode 3: Big City Connections The Security Gaurd saving against Ostentatia's Earings of Diamond Charm Wisdom saving throw DC 17 BLeeM: 20 (+2) Success
Harpy Queen saving against Antiope's dragon slayer bow's wing shot Constitution saving throw DC 17 (if fails by 5 or more, fly speed reduced to 0) BLeeM: 11 (+1) Failed by 5 or more
Harpy Queen trying to grab onto the cliff and not fall all the way down Dexterity saving throw DC 17 BLeeM: 20 (+2) Success
Episode 4: Stone Temple Pile-up Harpy trying to pick up Penny and fly away with her Opposed athletics against Penny's athletics check of a 10 BLeeM: 19 (+2) Success
Kurraghran saving against Ostentatia's Banishment Charisma saving throw DC 17 BLeeM: 3, 4 (adv. +0) Failure
Episode 6: Belles of the Baronies Karl Cleaver saving against Ostentatia's command of "tell" whilst having bane from Sam Wisdom saving throw -d4 DC 17 BLeeM: 18 -4 (+0) Failure
Episode 7: Bloppelganger Blitz Jester's mirror image check as Antiope fires an arrow at them Luck check DC 6 BLeeM: 18 Mirror image hit
Luck check DC 8 (disadvantage as Antiope crit) BLeeM: 19, 16 (dis.) Mirror image hit
Luck check DC 11 BLeeM: 10 Would hit actual Jester
BLeeM: 10 Would hit actual Jester
Jana attacking Dying Tectonya who has 2 failed eath saves. Attack roll against unknown AC BLeeM: 20, 17 (adv. +unknown) Success
Episode 8: And Another Thing Jana saving against Katja's tripping attack Strength saving throw DC 17 BLeeM: 19 (+9) Success
BLeeM: 15 (+9) Success
BLeeM: 5 (+9) Failure
Jana saving against Katja's pushing attack BLeeM: 5 (+9) Failure
Jester's mirror image check as Antiope fires an arrow at them Luck check DC 11 BLeeM: 6 Would hit actual Jester
BLeeM: 11 Hits mirror image
Jester resisting Penny's magical ambush Hold Person Wisdom saving throw DC 15 BLeeM: 13, 7 (dis. +8) Success
Charity attacking Antiope whilst invisible (but Antiope is Alert) Attack roll against AC 18 BLeeM: 17 (+10) Success
Damage roll (Antiope has 29 hp left) 2d8 BLeeM: 8 + 8 (+5) Antiope still up
Jester's concentration check after Penny hit them Constitution check DC 12 BLeeM: 1 (+unknown) Failed
Jester saving against Tectonya's spell that would could him to vanish unknown save BLeeM: 11 (+unknown) Failed
Episode 10: I Fucking Love You Ostentatia using Divine Intervention (with advantage as she just talked to Logran) Luck check DC 19 IR: 13, 19 (adv.) Success

A Starstruck Odyssey[]

Episode Action Skill & DC Rolls Result
Episode 1: Welcome to the Spacin' Life, Buddy Two Roid Remover Drones attempting to clamp onto the Red Hot and Norman attempting to evade them The drones attack rolls Vs the Red hot's maneuvering checks (that both have a defiant d4) BLeeM: 18, 7 (dis. +5)

18, 19 (dis. +5)

ZO: 10 (-1 +4), 14 (-1 +3)

One success, one failure
The Lady Pike firing Magneto Boy Light-Seeking Torpedoes at the Red Hot Attack roll AC 8 BLeeM: 5 (+5) Attack
Episode 3: Wrecked on Rec 97 Unknown opposition to Margaret's deception about why she's not at work Unknown (probably insight) DC 24 BLeeM: 17 (+10) Success
Episode 5: All In a Hot Exit Margaret attempting to move all her money to a new bank account Unknown contested rolls BLeeM: 2 (+10)

AB: 11 (+9) (+3 measured action)

Success
Jan De La Vega and Needles saving against Sidney's Stun Grenade Constitution saving throw DC 14 BLeeM: 20, 6 (+2) One success, one failure
Jan De La Vega saving against Riva's Psychic Throw Strength saving throw DC 14 BLeeM: 20, 7 (dis. +5) Failure
Episode 8: Wallops at Swallop's Enemy trying to hold onto the briefcase of units as Sid attempts to disarm them. Strength Saving throw DC15 BLeeM: 7 (+1) Failure
Episode 9: Baustin Skiffy Limits After Skip failed a piloting check to avoid crashing attempting to use Riva's "Watch out" manoeuvre (a D6) to succeed instead Piloting check DC 15, already got a 10 so needs a 5 on the D6 ZO: 5 Sucess
Episode 12: Go Big or Go Home Riva does brain surgery on Skip. Margaret provides "Critical Analysis" (+5), Sid uses "enhance doid" to give advantage. Also Riva uses Uplifting Directive to gain a third di (done after initial rolls). Medicine Check DC 30 ST: 5, 4, 17 (+8) (+5) Eventual Success
Episode 13: Battle of the Brands Smaggy Squirrel and Brobbin Bunny attempting to resist Sid's stun grenades Constitution saving throw DC 16 BLeeM: 13, 4 (+3) Smaggy Succeeds Brobbin fails
Episode 14: The House Always Wins Brutus trying to not fall off the edge of the stage, while being caught in Barry's net Dexerity saving throw DC 15 BLeeM: 14, 18 (+9) Sucess
Brutus trying to resist Sid's stun grenade Constitution saving throw DC 16 BLeeM: 9 (+11) Sucess
Brutus trying to resist another one of Sid's stun grenade Constitution saving throw DC 16 BLeeM: 15 (+11) Sucess
Barry attempting to grapple Brutus and jump off the platform, both have advantage. Contested athletics check BLeeM: 6, 17 (+12)

BM: 11, 6 (+11)

Brutus Wins
Barry's 2nd attempt to grapple Brutus and jump off the platform, both have advantage. Contested athletics check BLeeM: 2, 13 (+12)

BM: 12, 17 (+11)

Barry Wins
Episode 16: Jailbreak! Skip attempts to take control of a guard's mind Contested Intelligence check BLeeM: 14 (-1)

ZO: 13 (+4)

Skip Wins
Episode 17: The Luckless, the Abandoned, and the Forsaked (Part 1) Margaret tries to absolve Gunnie's debt to stop Repo reapers from attacking Finance check DC 20 AB: 14 (+11) Success
Episode 18: The Luckless, the Abandoned, and the Forsaked (Part 2) Amercadian ship tries to fire on the Wurst with the Hyon beam 2 attack rolls against an AC of 17 with disadvantage BLeeM: 16, 3 (+7)

BLeeM: 17 , 9 (+7)

Both miss
Gunnie doing Astronavigation checks to make a FTL jump (they take damage depending on how much they fail by). Gnosis failed so now Gunnie is mitigating damage. Margaret gave the direct action to give advantage and critical analysis to add a +5. DC 30 astronavigation check to only take 2d20 hull damage LW: 2, 14 (+11) (+5) Success
The Wurst taking 2d20 damage due to doing a partially uncalculated FTL jump Damage roll, the ship has 25 hull points left LW: 13 + 3 Ship is still up
Skip and Prilbus fight for control over Loose Duke's brainstem Opposed Piloting checks BLeeM: 14 (+10)

ZO: 11 (+10)

Prilbus wins
Skip tries to overpower Prilbus for control over Loose Duke's brainstem. Riva provides advantage with the direct action Opposed Piloting checks (if the winner is +5 over the other the fight is over) BLeeM: 12 (+10)

ZO: 11, 18 (+10)

Skip defeats Prilbus
Sid tries to disperse Gnosis and destroy the cerebroslugs. Zortch gives the help action, Margaret gives critical analysis Technology check DC 25 EA: 14*, 5 (+8) (+5)

*Emily missed the box but it still counted

Success
Skip attempts to ram the Amercadian ship (the final ship remaining). They do a dexterity check with disadvantage while the Wurst does a strength with advantage. Opposed dexterity and strength checks. BLeeM: 17, 13, (-1)

ZO: 2, 15, (+6)

Success
Damage roll of 2d8 +9, the ship is on 15 HP ZO: 6+ 1 (+9) Success

Coffin Run[]

Episode Action Skill & DC Rolls Result
Episode 1: Down for the Count Squing performing his poem to Dracula Performance Check ZO: 18 (+1) Success
Episode 2: Attacks on the Tracks Wetzel trying to jump on the train to catch up to the Fang Gang's carriage. He uses Squing's Pact of the talisman to add a D4. Acrobatics Check CL: 17 + 3 (+6) Success
Episode 6: Feed the Beast Seeing is the chandelier that Aleksandr dropped lands on Dracula Luck check: odds it missed, even it hits IR: 10 Hit

A Court of Fey and Flowers[]

Episode Action Skill & DC Rolls Result
Episode 5: Through the Hedge Maze Investigation checks to see who can find the crystal heart in the darkness at the centre of the maze. Apollo, Gwyn, Rue, Squak, Hob and Andhera all compete Investigation Check highest wins.

Apollo got a 13.

SM: 15 (+1)

OM: 9

LW: 3 (+4)

BLeeM: 10 (+1)

ON: 20 (+1)

Andhera wins

Neverafter[]

Episode Action Skill & DC Rolls Result
Episode 3: No Place For a Prince or Princess Attack Roll From A Table Against Pinocchio Attack Roll Against Pinocchio, AC of 18 BLeeM: 9 (+6) Miss
Death Saving Throw From Pinocchio Death Save; Nat 20 To Come Back to 1HP LW: 2 Failure
Death Saving Throw From Prince Gerard of Greenleigh Death Save; Nat 20 To Come Back to 1HP BM: 6 Failure
Death Saving Throw From Princess Rosamund du Prix Death Save; Nat 20 To Come Back to 1HP ST: 3 Failure
Death Saving Throw From Pinocchio Death Save; Nat 20 To Come Back to 1HP LW: 3 Failure
Contested Strength Check From Gerard To Grab the Fairy Godmother's Wand Contested Stength Check, Gerard Has Disadvantage From Exhaustion But Advantage From Alphons The Mule's Distraction, Cancelling Out BLeeM: 13

BM: 3

Failure
Death Saving Throw From Mother Timothy Goose Death Save; Nat 20 To Come Back to 1HP AB: 3 Failure
Death Saving Throw From Pib Death Save; Nat 20 To Come Back to 1HP ZO: 8 Failure
Death Saving Throw From Princess Rosamund du Prix Death Save; Nat 20 To Come Back to 1HP ST: 15 Success
Death Saving Throw From Pinocchio Death Save; Nat 20 To Come Back to 1HP LW: 3 3rd Failure; Death
Contested Strength Check From Gerard To Grab the Fairy Godmother's Wand Contested Stength Check BLeeM: 18

BM: 18 (+5)

Failure
Damage Dealt to Prince Gerard of Greenleigh From Accepting Damage to Grab Cinderella's Slipper from the Fairy Godmother's Heart. Damage Roll BLeeM: 9, 9, 18 Damage Total Gerard Drops
Death Saving Throw From Pib Death Save; Nat 20 To Come Back to 1HP ZO: 10 Success
Death Saving Throw From Princess Rosamund du Prix Death Save; Nat 20 To Come Back to 1HP ST: 19 Success
Death Saving Throw From Ylfa/Red Death Save; Nat 20 To Come Back to 1HP EA: 7 Failure
Death Saving Throw From Prince Gerard of Greenleigh Death Save; Nat 20 To Come Back to 1HP BM: 17 Success
Death Saving Throw From Mother Timothy Goose Death Save; Nat 20 To Come Back to 1HP AB: 12 Success
Death Saving Throw From Pib Death Save; Nat 20 To Come Back to 1HP ZO: 1 3rd Failure; Death
Death Saving Throw From Princess Rosamund du Prix Death Save; Nat 20 To Come Back to 1HP ST: 1 3rd Failure; Death
Death Saving Throw From Ylfa/Red Death Save; Nat 20 To Come Back to 1HP EA: 8 Failure
Death Saving Throw From Prince Gerard of Greenleigh Death Save; Nat 20 To Come Back to 1HP BM: 5 Failure
Death Saving Throw From Mother Timothy Goose Death Save; Nat 20 To Come Back to 1HP AB: 16 Success
Death Saving Throw From Ylfa/Red Death Save; Nat 20 To Come Back to 1HP EA: 9 3rd Failure; Death
Death Saving Throw From Prince Gerard of Greenleigh Death Save; Nat 20 To Come Back to 1HP BM: 12 Failure
Death Saving Throw From Mother Timothy Goose Death Save; Nat 20 To Come Back to 1HP AB: 5 Failure
Death Saving Throw From Prince Gerard of Greenleigh Death Save; Nat 20 To Come Back to 1HP BM: 11 3rd Success; Gerard Stabilises
Death Saving Throw From Mother Timothy Goose Death Save; Nat 20 To Come Back to 1HP AB: 12 3rd Success; Timothy Stabilises
Episode 6: The Curdled Web Dexterity Saving Throw From Little Miss Muffet (Monstrous Form) Against Pinocchio's Faerie Fire, Being Carried on Pinocchi-Crow. Pinocchio's Spell Save DC; 13 BLeeM: 7 Failure
Death Blow From Little Miss Muffet (Monstrous Form). Death Blow Save, DC 12 Save. BLeeM: 15 (+6) Success
Episode 10: The Baron of Bricks Damage Roll From Pinocchio On The Baron's Mecha's Leg Leg Has 10 Hitpoints, Crit on Attack Roll. 2d10 + 4 Force. LW: 3 + 6 (+4) = 13 Force Damage Success, Leg is Destroyed
Grapple From Ylfa On The Baron's Mech Contested Strength Check; Baron Has Disadvantage From Pinocchio's Hex BLeeM: 6, 9 (+5)

EA: 13, 5 (+8)

Success From Ylfa
Shove Action From Ylfa On The Baron's Mech to Push him Into the Stew Contested Strength Check; Baron Has Disadvantage From Pinocchio's Hex BLeeM: 1, 17 (+5)

EA: 14, 6 (+8)

Success From Ylfa, Baron Takes 116 (18d10) Fire Damage
Attack Roll From Pinocchio On the Big Bad Wolf's Muzzle Muzzle Has an AC of 17, Pinocchio Adds 7; Advantage LW: 14, 6 (+7) Hit

The Ravening War[]

Episode Action Skill & DC Rolls Result
Episode 3: Yonder Where the Fruit Do Be Lyin' If Amangeaux's Silvery Barbs stops a giant stone orange from rolling over Raphaniel. Ability Check:

Orange originally rolls 15 ft.

MM: 6 (+7) Success: Orange rolls 10 ft towards Raphaniel, stopping right at the edge of Charlock's face.

Dungeons and Drag Queens[]

Episode Action Skill & DC Rolls Result
Episode 1: Queens on a Quest If Princess Foehammer catches Wallace before he runs away. Athletics (Grapple):
DC 10
AT: (Adv.) 15 (+8) Success
Episode 2: Welcome to the Underworld How stealthy the Questing Queens are travelling to Hollowgrave. Luck: high roll BLeeM: 11 Fine:
Not too high, not too low
How many undead are vaporized by Gertrude's Thunderwave. Constitution Save:
AC 16
BLeeM: 2 (+2), 11 (+2), 12 (+2), 12 (+2), 17 (+2), 19 (+2) 4 Successes, 2 Fails (which take 1/2 damage)
Episode 3: The Time Has Come If Troyánn's combined spells stun Kerwyn Foehammer and Keena enough so she is able to get the key to Thanara's throne room, and escape. Acrobatics:
DC 15 = gets the key safely;
DC 10 = gets the key, but Kerwyn can still attack
MXC: 3 (+8)
BLeeM: 17
Partial Success: Troyánn gets the key, but takes 28 points of damage
Episode 4: In the Heart of Death If Troyánn's Gust of Wind hits Keena, knocking her into the abyss. Strength Save:
DC 15;
(After using reaction ability)
Dexterity Save:
DC 15
BLeeM: 5; 5 (+7) Success
If Buddy Bear is able to push Zaria Hex into the void. Strength (Opposed Athletics):
DC 16
J: (Adv.) 17 Success
If Princess is able to block Kerwyn kicking her backwards on the raised beam. Strength (Opposed Athletics):
DC 26;
DC 16 or lower = knocked into the abyss
AT: (Adv.) 18 (+8) Success
If Kerwyn is able to block Princess' pushing attack into the void. Strength (Opposed Athletics):
DC 16
BLeeM: 7 (+7) Failure
If Keena hits Troyánn with her Canolin Hook of Death's third attack. Attack:
9 or higher
BLeeM: 16 Success
If Keena knocks Troyánn into unconsciousness. Damage:
HP 12
BLeeM: 10 (+4) Success
If Gertrude is able to successfully Counterspell Morgan's Cone of Searing Light to save Twyla from being knocked unconscious. Spellcasting Ability Check (Charisma):
DC 15
BDQ: 2 (+5);
BDQ (Second attempt after getting help from Troyánn.): 20 (+5)
Success

Mentopolis[]

Episode Action Skill & DC Rolls Result
Episode 3: F For Freezer If Daniel Fucks wins or loses his life savings betting on Detective Hunch Curio in his boxing match against Dominick Nuntz (Round 1) Hunch's Sharp (Opposed Dominick's Sturdy): 4; Dominick's Sharp (Opposed Hunch's Sturdy): 18 <burn 6 moxie = +3> MT: 1 (+2) <burn 2 moxie = +1>;
BLeeM:
2 (explodes)
+2 (explodes)
+2 (explodes)
+2 (explodes)
+2 (explodes)
+4 (explodes)
+4 (explodes) +1
Success: Hunch stays standing
If Daniel Fucks wins or loses his life savings betting on Detective Hunch Curio in his boxing match against Dominick Nuntz (Round 2) Dominick's Sharp (Opposed Hunch's Sturdy): 19; Hunch's Sharp (Opposed Dominick's Sturdy): 3 BLeeM:
4 (explodes)
+2 (explodes)
+3 (explodes) +1;
MT: 4 (+2)
Wins: Hunch defeats Dominick
Episode 4: Grappling With Death If Daniel Fucks is able to convince everyone at Oblongata Station the lie that Elias Hodge is about to have sex. Slick: 14 FW: 2 Failure
Episode 5: Emergency Powers If Anastasia Tension is able to convince Judge Connie Fusion to give emergency mayoral powers to Daniel Fucks instead of DA Mark Bition. Slick:

(Adv.) 14

DR: 7 (explodes)
+9 (+2)
Success: Emergency powers are given to Fucks, and M. Bition is arrested for accepting bribes.
Episode 6: Case Closed If Daniel Fucks is able to reach the Sturdy AC to survive being shot after two explosions of his d6. Sturdy: 15 (already rolled 12 = 3 more) FW: 4 Success: The bullets ricochet off Fucks' diamond-hard balls.

Burrow's End[]

Episode Action Skill & DC Rolls Result
Episode 5: Protect the Light If Ava is able to slip into the labratory without being noticed. Stealth (Opposed Perception): DC 17 EI: 10 (+2 +10) Success
Episode 6: Reactor Charlie If Thorn Vale is able to stop Jaysohn before his nephew dives into the Blue at the center of the reactor and dies. Spell Attack (Thorn Whip): DC 19 JWC: 14 (+4 +6) Success: Jaysohn is pulled 10 ft. into Thorn Vale away from the pit of Blue.
Episode 10: Evolution and Revolution If Tula is able to successfully use Bless to stop herself from being mind controlled by Phoebe. Wisdom Save: DC 20 BLeeM:
([Adv.] 7 +9) +1
Failure
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