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Skills & Inventory


Skills & Abilities[]

A list of skills and abilities that Fabian acquires during his adventures:

Ability Source Details First Appearance
Freshman Year
Second Wind Fighter Level 1 Fabian can use a bonus action to regain HP equal to 1d10 + his Fighter level. He can only do this once before taking a short or long rest. Episode 2: Clash of the Corn Cuties
Action Surge Fighter Level 2 Fabian can take one additional action along with his regular action and bonus action. Once he does this, he has to take a short or long rest before he can do it again. Episode 4: Rumble Road
Extra Attack Fighter Level 5 Fabian can attack twice instead of once when he takes the attack action Episode 10: Battle of the Bloodrush Brethren
Improved Critical (former) Champion Fighter Level 3 (former subclass) Fabian's weapon attacks score a critical hit on a 19 or a 20. Episode 10: Battle of the Bloodrush Brethren
Sentinel Feat When Fabian hits a creature on an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures within 5 feet of him provoke opportunity attacks even if they take the Disengage action. When a creature within 5 feet of him attacks another member of the party, he can use his reaction to make a melee weapon attack against the creature. Episode 12: The Sisterly Showdown
Remarkable Athlete (former) Champion Fighter Level 7 (former subclass) Fabian can add half his proficiency bonus (round up) to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by a number of feet equal to his Strength modifier. Episode 14: Arcade Ambush
Sophomore Year
Bardic Inspiration

Bard Level 1

Fabian can use a bonus action to give an ally Bardic Inspiration. This gives them an extra d6 to use on an attack roll, saving throw, or ability check. Fabian gives his allies Bardic Inspiration by calling out to them and saying, "I believe in you! Spring break!" Episode 12: Crustaceans & Crushes
Combat Superiority Battlemaster Fighter Level 3 Fabian knows 3 maneuvers of his choice, these maneuvers aid him in combat. He can only use one maneuver per attack. To use a maneuver he must expend a superiority die (a d8), he has 4 superiority dice. He regains all expended superiority dice on a short or long rest. Episode 15: Blast from the Passed
Trip Attack Battlemaster Maneuver When Fabian hits a creature with a weapon attack, he can expend one superiority die to attempt to knock the target down. He adds the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, he knocks the target prone. Episode 15: Blast from the Passed
Blade Flourish College of Swords Bard Level 3 Whenever Fabian takes the Attack action on his turn, his walking speed increases by 10 feet until the end of the turn, and if a weapon attack that he makes as part of this action hits a creature, he can use a Blade Flourish (listed later) of his choice. He can use only one Blade Flourish option per turn. Episode 15: Blast from the Passed
Defensive Flourish Blade Flourish Feature Fabian can expend one use of his Bardic Inspiration to cause the weapon to deal extra damage to the target he hits. The damage equals the number he rolls on the Bardic Inspiration die. Fabian also adds the number rolled to his AC until the start of his next turn. Episode 15: Blast from the Passed
Riposte Battlemaster Maneuver When a creature misses Fabian with a melee attack, he can use his reaction and expend one superiority die to make a melee weapon attack against the creature. If he hits, he adds the superiority die to the attack's damage roll. Episode 15: Blast from the Passed
Mobile Flourish Blade Flourish Feature Fabian can expend one use of his Bardic Inspiration to cause the weapon to deal extra damage to the target he hits. The damage equals the number he rolls on the Bardic Inspiration die. Fabian can also push the target up to 5 feet away, plus a number of feet equal to the number rolled on that die. He can then immediately use his reaction to move up to his walking speed to an unoccupied space within 5 feet of the target. Episode 15: Blast from the Passed
Protection Fighting Style Fighter Level 1 When a creature Fabian can see attacks a target other than him that is within 5 feet, Fabian can use his reaction to impose disadvantage on the attack roll. Episode 20: Spring Break! I Believe in You! (Part 2)
Goading Attack Battlemaster Maneuver When Fabian hits a creature with a weapon attack, he can expend one superiority die to attempt to goad the target into attacking him. He adds the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than Fabian until the end of his next turn. Episode 20: Spring Break! I Believe in You! (Part 2)
Slashing Flourish Blade Flourish Feature Fabian can expend one use of his Bardic Inspiration to cause the weapon to deal extra damage to the target he hits and to any other creature of his choice that he can see within 5 feet. The damage equals the number he rolls on the Bardic Inspiration die. Never used
Song of Rest Bard Level 2 Fabian can use soothing music or oration to help revitalize his wounded allies during a short rest. If he or any friendly creatures who can hear his performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. Never used


Spells[]

Spell Spell Level Source Details First Appearance
Faerie Fire 1st Bard Each object in a 20-foot cube within 60 feet is outlined in blue, green, or violet light. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For 1 minute (if concentration is held), objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. Episode 16: My Green Heaven
Heroism 1st Bard A willing creature Fabian touches is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to Fabians spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. Episode 17: The Forest of the Nightmare King
Kinetic Jaunt 2nd Bard Fabian can magically empower his movement with dancelike steps, giving the following benefits for the duration:
  • His walking speed increases by 10 feet.
  • He doesn't provoke opportunity attacks.
  • He can move through the space of another creature, and it doesn't count as difficult terrain. If Fabian ends his turn in another creature's space, he will be shunted to the last unoccupied space his occupied, and take 1d8 force damage.
Episode 5: Mall Madness
Pyrotechnics 2nd Bard Fabian can choose an area of flame that he can see that can fit within a 5-foot cube within range. He can extinguish the fire in that area, and create either fireworks or smoke.

Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of his next turn.

Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.

Episode 7: Stress Tested
Enhance Ability 2nd Bard Fabian can touch a creature and bestow upon it a magical enhancement, choosing one of the following effects; the target gains that effect until the spell ends.

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

Bull's Strength. The target has advantage on Strength checks, and their carrying capacity doubles.

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.

Eagle's Splendor. The target has advantage on Charisma checks.

Fox's Cunning. The target has advantage on Intelligence checks.

Owl's Wisdom. The target has advantage on Wisdom checks.

At Higher Levels. When Fabian casts this spell using a spell slot of 3rd level or higher, he can target one additional creature for each slot level above 2nd.

Episode 14: Dawn of Justice (mentioned)

Inventory[]

A list of items belonging to, given to, or found by Fabian:

Item Acquired from Details First Appearance
Freshman Year
Rapier Starting equipment Used to attack Episode 1: The Beginning Begins
Owlbears Letter Jacket Bill Seacaster Given as a present on the first day of school because he deserved to be on the Owlbears team no matter what Episode 1: The Beginning Begins
Crossbow Starting equipment Used to attack Episode 4: Rumble Road
Hangman Johnny Spells's corpse Demonic motorcycle from Hell; looted from the scene of the crash; destroyed in Pirate Brawl; repaired in Revelations & Revivifications Episode 4: Rumble Road
Tin of wax Himself Can cast the cantrip Mending; given to himself to avert suspicious that he was the gift giver Episode 9: Dishing with a Demon
Handcuffs Aelwyn Abernant Taken from Aelwyn's room; used to cuff Biz Glitterdew in Arcade Ambush Episode 13: First Kisses and Last Words
Sneakers of Dunking Elm Valley Mall arcade Stolen from the prize counter; grants advantage on athletics checks involving jumping Episode 15: Family in Flames
Palimpsest attached to the Hangman Bill Seacaster Contains a heartfelt message to Fabian; smashed immediately after so no one would know his father was so soft and emotional Episode 15: Family in Flames
Eyepatch Bill Seacaster Gifted just before Bill's death; grants advantage on intimidation and immunity to the fear condition Episode 15: Family in Flames
Sword of the Seacasters Bill Seacaster Beautiful, basket hilt wrapped, gilded sword; gifted just before Bill's death Episode 15: Family in Flames
Sophomore Year
Dossier on Aelwyn Abernant Bud Cubby Given in an alleyway next to Seacaster Manor; contains information about the location of Aelwyn Abernant Episode 1: Sophomores Start
Dragon's hoard Kalvaxus 20,000 gold pieces received from Aguefort Adventuring Academy for defeating Kalvaxus; cursed by the Goddess of Mystery's spellbook Episode 1: Sophomores Start
Compass Points Library card Rawlins Grants access to Compass Points Library; can also act as an actual compass Episode 7: The Friendship Section
Elven Battle Sheet Kei Lumennura 80,000 thread count; can put out fires because, as everyone knows, elven sheets are fireproof; it's not a blanket Episode 9: Fallinel
Fandrangor Adaine Abernant Sword of the North Star, forged by Telemaine 3000 years ago; a long, whip thin elven sword that glows with green-golden light; stolen from the vault in Calethriel Tower by Adaine. It grants Fabian plus two to attack and damage. It has the finesse property, and is one handed. It deals 1d8 piercing. Plus if he burns a spell slot on a hit, it can deal an additional 1d6 damage per level spent. Episode 10: The Dangerous Mind of Aelwyn Abernant
Junior Year
Tongue of the Vulture King The Vulture King The tongue of The Vulture King, given to The Bad Kids after he was ripped apart by the vultures of the Vulture Dimension. Eating the tongue of the Vulture King grants the ability to talk to animals. Episode 9: Vulture Clash
The Pipes of the Sewers Adaine Abernant When used, the Pipes of the Sewers summons rats that will follow Fabian's orders. They may or may not be sexy. Episode 11: A Very Merry Moonar Yulenear
Golden Tattoo Bill Seacaster Thanks to Bill giving his son a tattoo, Fabian is immune to all curses originating from gold, including Dragon Madness. Episode 13: Infernal Conflict
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