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Dimension 20 Wiki

Abilities[]

Ability Source Details First Appearance
Rage Barbarian Level 1 In battle, Jack fights with primal ferocity. On his turn, you can enter a rage as a bonus action. While raging, Jack gains the following benefits if he isn't wearing heavy armor: Jack has advantage on Strength checks and Strength saving throws; when jack makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll; Jack has resistance to bludgeoning, piercing, and slashing damage. Jack's rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature since his last turn or taken damage since then. Jack can also end his rage on his turn as a bonus action. Once he has raged 3 times he must finish a long rest before he can rage again. Episode 2: The Daughter of Storms
Reckless Attack Barbarian Level 2 Jack can throw aside all concern for defense to attack with fierce desperation. When he makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against Jack have advantage until his next turn. Episode 2: The Daughter of Storms
Extra Attack Barbarian Level 5 Jack can attack twice, instead of once, whenever he takes the Attack action on his turn. Episode 2: The Daughter of Storms
Ancestral Protectors Path of the Ancestral Guidian Barbarian Level 3 Spectral crew memebers appears when he enters his rage. While he's raging, the first creature he hits with an attack on his turn becomes the target of the crew, which hinder its attacks. Until the start of Jack's next turn, that target has disadvantage on any attack roll that isn't against him, and when the target hits a creature other than Jack with an attack, that creature has resistance to the damage of the target’s attacks. Episode 2: The Daughter of Storms
Mage Slayer Feat Jack has practiced techniques in melee combat against spellcasters, gaining the following benefits: when a creature within 5 feet of him casts a spell he can use a reaction to make a melee weapon attack against that creature; when he damages a creature that is concentrating on a spell that creature has disadvantage on the saving throw it makes to maintain its concentration; he has advantage on saving throws against spells cast by creatures within 5 feet of him. Episode 2: The Daughter of Storms
Unarmored Defence Barbarian Level 1 While Jack is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier (10+3+4=17). never explicitly said but this is where his AC comes from
Fast Movement Barbarian Level 5 Jack's speed increases by 10 feet while he isn’t wearing heavy armor. never explicitly said but this is where his speed comes from
Danger Sense Barbarian Level 2 Jack has an uncanny sense of when things nearby aren’t as they should be, giving him an edge when he dodges away from danger. He has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can’t be blinded, deafened, or incapacitated. never used


Inventory[]

A list of items belonging to, given to, or found by Jack:

Item Acquired from Details First Appearance
Mast chunk The Late Bloomer The mast of Jack's ship, which he wields as a weapon. The spirits of his former crew are tied to it and aid him in battle. Episode 1: A Heaping Helping of Trouble
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