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Skills & Inventory


Skills & Abilities[]

Ability Source Details First Appearance
Freshman Year
Disciple of Life (former) Life Domain Cleric Level 1 Kristen's healing spells are more effective. Whenever she uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. Episode 2: Clash of the Corn Cuties
Inspiring Leader Feat Kristen can give a 10-minute long, inspiring speech that temporarily boosts the party's HP. She often does this right before they enter a combat situation. Episode 3: After the Afterlife
Channel Divinity: Preserve Life (former) Life Domain Cleric Level 2 Kristen can use her Channel Divinity to heal the badly injured. As an action, she presents her holy symbol and evokes healing energy that can restore a number of hit points equal to five times her cleric level. Kristen chooses any creatures within 30 feet, and divides those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. She can’t use this feature on an undead or a construct. Episode 4: Rumble Road
Channel Divinity: Turn Undead Cleric Level 2/5 Kristen can present a holy symbol and speak a prayer. Any Undead creature within 30 feet of her must make a wisdom saving throw; if it fails, it must spend its actions running away from Kristen until one minute has passed or until it takes damage. Once Kristen is Level 5 she can also destroy undead with this feature. If the undead creature is below CR 1/2 (increased to CR 1 when Kristen is level 8) instead of being turned it is instead destroyed. Episode 6: Brawl at the Black Pit
Blessed Healer (former) Life Domain Cleric Level 6 The healing spells Kristen casts on others heal her as well. When she casts a spell of 1st level or higher that restores hit points to a creature other than herself, Kristen regains hit points equal to 2 + the spell’s level. Episode 12: The Sisterly Showdown
Human Determination Human Racial Feat Kristen can roll with advantage on an attack roll, ability check, or saving throw. Kristen can regain this ability after a short or long rest. Episode 16: Prompocalypse
Divine Strike Life/Twilight Domain Cleric Level 8 Kristen has the ability to infuse her weapon strikes with divine energy. Once on each of her turns when she hits a creature with a weapon attack, she can cause the attack to deal an extra 1d8 radiant damage to the target. Fantasy High LIVE in Brooklyn
Sophomore Year
Channel Divinity: Twilight Sancturary Twilight Domain Cleric Level 2 Kristen can use her Channel Divinity to refresh her allies with soothing twilight. As an action, she presents her holy symbol, and a sphere of twilight emanates from her. The sphere is centered on her, has a 30-foot radius, and is filled with dim light. The sphere moves with Kristen, and it lasts for 1 minute or until she is incapacitated or die. Whenever a creature (including Kristen) ends its turn in the sphere, she can grant that creature one of these benefits: she grants it temporary hit points equal to 1d6 plus her cleric level; she ends one effect on it causing it to be charmed or frightened. Episode 19: Spring Break! I Believe in You! (Part 1)
Vigilant Blessing Twilight Domain Cleric Level 1 The night has taught Kristen to be vigilant. As an action, she gives one creature she touches (including possibly herself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if Kristen uses this feature again. Episode 20: Spring Break! I Believe in You! (Part 2)
Steps of Night Twilight Domain Cleric Level 6 Kristen can draw on the mystical power of night to rise into the air using her ribbon dancer. As a bonus action when she is in dim light or darkness, she can magically give herself a flying speed equal to her walking speed for 1 minute. She can use this bonus action a number of times equal to her proficiency bonus, and regains all expended uses when she finishes a long rest. Episode 20: Spring Break! I Believe in You! (Part 2)
Eyes of Night Twilight Domain Cleric Level 1 Kristen can see through the deepest gloom. She has darkvision out to a range of 300 feet. In that radius, she can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, Kristen can magically share the darkvision of this feature with willing creatures she can see within 10 feet, up to a number of creatures equal to her Wisdom modifier. The shared darkvision lasts for 1 hour. Once she shares it, she can't do so again until she finishes a long rest, unless she expendes a spell slot of any level to share it again. Never used


Spells[]

Spell Spell Level Source Details First Appearance
Freshman Year
Light Cantrip Cleric Kristen touches one object that is no larger than 10 feet in any dimension. For 1 hour (or until Kristen dispells it), the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Completely covering the object with something opaque blocks the light. The spell ends if Kristen casts it again or dismiss it as an action. If she targets an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. Episode 1: The Beginning Begins
Bless 1st Cleric or Life Domain Cleric Kristen blesses up to three creatures of her choice within 30 feet. Whenever a target makes an attack roll or a saving throw before the spell ends (after 1 minute or until concentration is broken), the target can roll a d4 and add the number rolled to the attack roll or saving throw. When she casts this spell using a spell slot of 2nd level or higher, she can target one additional creature for each slot level above 1st. Episode 2: Clash of the Corn Cuties
Spare the Dying Cantrip Cleric Kristen touches a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs. Episode 2: Clash of the Corn Cuties
Cure Wounds 1st Cleric or Life Domain Cleric A creature Kristen touches regains a number of hit points equal to 1d8 + her spellcasting ability modifier. This spell has no effect on undead or constructs. When she casts this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. Episode 2: Clash of the Corn Cuties
Bane 1st Cleric Up to three creatures of Kristen's choice that she can see within 30 feet must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. Episode 4: Rumble Road
Healing Word 1st Cleric As a bonus action, a creature of Kristen's choice that she can see within 60 feet regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. When she casts this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Episode 4: Rumble Road
Spiritual Weapon 2nd Cleric or Life Domain Cleric As a bonus action, Kristen creates a floating, spectral weapon within 60 feet that lasts for 1 minute or until she casts this spell again. When she casts the spell, she can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + her spellcasting ability modifier. As a bonus action on her turn, she can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Episode 6: Brawl at the Black Pit
Detect Good and Evil 1st Cleric For 10 minutes (if concentration is held), Kristen knows if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet, as well as where the creature is located. Similarly, she knows if there is a place or object within 30 feet that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Episode 7: Graveyard of Good and Evil
Hold Person 2nd Cleric Kristen chooses a humanoid that she can see within 60 feet. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. Episode 8: Havoc on the Half-Pipe
Revivify 3rd Cleric or Life Domain Cleric Kristen touches a creature that has died within the last minute and return that creature to life with 1 hit point. The spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts. Episode 10: Battle of the Bloodrush Brethren
Thaumaturgy Cantrip Cleric Kristen manifests a minor wonder, a sign of supernatural power, within 30 feet. She creates one of the following magical effects: her voice booms up to three times as loud as normal for 1 minute; she causes flames to flicker, brighten, dim, or change color for 1 minute; she causes harmless tremors in the ground for 1 minute; she creates an instantaneous sound that originates from a point of her choice within 30 feet; she instantaneously causes an unlocked door or window to fly open or slam shut; she alters the appearance of her eyes for 1 minute. If Kristen casts this spell multiple times, she can have up to three of its 1-minute effects active at a time, and she can dismiss such an effect as an action. Episode 11: Cool Kids, Cold Case
Augury 2nd Cleric Kristen receives an omen from an otherworldly entity about the results of a specific course of action that she plans to take within the next 30 minutes. Brennan chooses from the following possible omens: Weal (good results), Woe (bad results), Weal and woe (both good and bad results) or Nothing (results that aren't especially good or bad). The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If Kristen casts the spell two or more times before completing her next long rest, there is a cumulative 25 percent chance for each casting after the first that she gets a random reading. Brennan makes this roll in secret. Episode 11: Cool Kids, Cold Case
Spirit Guardians 3rd Cleric Kristen can summon Spirit Guardians in a form of her choice in a 15-foot radius around her for ten minutes. She can designate any of her allies that she can see to be unaffected by it. When an affected creature enters the area for the first time on a turn or starts its turn there, it makes a wisdom saving throw. The creature takes 3d8 radiant damage on a failed save and half as much damage on a successful save. Episode 12: The Sisterly Showdown
Mass Healing Word 3rd Cleric As a bonus action, Kristen calls out words of restoration, up to six creatures of her choice that she can see within 60 feet regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. When she casts this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd. Episode 12: The Sisterly Showdown
Guardian of Faith 4th Cleric or Life Domain Cleric A Large spectral guardian appears and hovers for 8 hours in an unoccupied space of Kristen's choice that she can see within 30 feet. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of her deity. Any creature hostile to her that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. Episode 13: First Kisses and Last Words
Beacon of Hope 3rd Cleric or Life Domain Cleric This spell bestows hope and vitality. Choose any number of creatures within 30 feet. For 1 minute (if concentration is held), each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing. Episode 14: Arcade Ambush
Banishment 4th Cleric Kristen attempts to send one creature that she can see within 60 feet to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence Kristen's on, she banishes the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends (after 1 minute if concentration is held), at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the target is native to a different plane of existence than the one Kristen's on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return. Episode 16: Prompocalypse
Death Ward 4th Cleric or Life Domain Cleric Kristen touches a creature and grants it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends. Fantasy High LIVE at RTX Austin
Command 1st Cleric Kristen speaks a one-word command to a creature she can see within 60 feet. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand the language, or if the command is directly harmful to it. Fantasy High LIVE at RTX Austin
Sophomore Year
Sanctuary 1st Cleric Kristen can cast this spell to ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends. Episode 3: Havoc at the Hotel Cavalier
Lesser Restoration 2nd Cleric or Life Domain Cleric Kristen touches a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. Episode 3: Havoc at the Hotel Cavalier
Remove Curse 3rd Cleric At Kristen's touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. Episode 4: Heartache On The Celestine Sea
Glyph of Warding 3rd Cleric When Kristen casts this spell, she inscribes a glyph that later unleashes a magical effect. The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against her spell save DC to be found. She decides what triggers the glyph when she casts the spell. Once a glyph is triggered, this spell ends; this and a dispelling effect are the only ways the spell can end. When Kristen inscribes the glyph, she chooses the explosive runes or a spell glyph.

Explosive Runes: when triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph (the sphere spreads around corners), each creature in the area must make a Dexterity saving throw, a creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (Kristen's choice when she creates the glyph), or half as much damage on a successful one.

Spell Glyph: Kristen can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph (the spell must target a single creature or an area) the spell being stored has no immediate effect when cast in this way; when the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

Episode 4: Heartache On The Celestine Sea
Clairvoyance 3rd Cleric Kristen creates an invisible sensor within 1 mile in a location familiar to her or in an obvious location that is unfamiliar to you. The sensor remains in place for 10 minutes (if concentration is held), and it can't be attacked or otherwise interacted with. When she casts the spell, Kristen choosees seeing or hearing. She can use the chosen sense through the sensor as if she was in its space. As her action, she can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of a fist. Episode 5: Leviathan Rock City
Warding Bond 2nd Cleric This spell wards a willing creature Kristen touches and creates a mystic connection between her and the target until the spell ends. While the target is within 60 feet of her, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, Kristen takes the same amount of damage. The spell ends if Kristen drops to 0 hit points or if she and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. Kristen can also dismiss the spell as an action. Episode 5: Leviathan Rock City
Protection from Evil and Good 1st Cleric For 10 minutes (if concentration is held), one willing creature Kristen touches is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. Episode 6: Pirate Brawl
Zone of Truth 2nd Cleric Kristen creates a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of her choice within 60 feet. For 10 minutes, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. Kristen knows whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. Episode 6: Pirate Brawl
Prayer of Healing 2nd Cleric After casting for 10 minutes, up to six creatures of Kristen's choice that she can see within 30 feet each regain hit points equal to 2d8 + her spellcasting ability modifier. This spell has no effect on undead or constructs. When she casts this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd. Episode 6: Pirate Brawl
Resistance Cantrip Cleric Kristen touches one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends. Episode 7: The Friendship Section
Blindness/Deafness 2nd Cleric Kristen can blind or deafen a foe. She chooses one creature that she can see within 30 feet to make a Constitution saving throw. If it fails, the target is either blinded or deafened (Kristen's choice) for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. Episode 10: The Dangerous Mind of Aelwyn Abernant
Hallow 5th Cleric Kristen touches a point and infuses a 60 foot radius around it with holy power. The affected area is subject to the following effects. First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Kristen can exclude one or more of those types of creatures from this effect. Second, you can bind an extra effect to the area. Kristen probably uses Extradimensional Interference which causes affected creatures to be unable to move or travel using teleportation or by extradimensional or interplanar means, which stopped Kalina from seeing what was happening inside the van. Episode 11: Revelations & Revivifications
Guidance Cantrip Cleric Kristen touches one willing creature. Once within the next minute (if concentration is held), the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. Episode 12: Crustaceans & Crushes
Destructive Wave 5th A mistake in Ally's Spell Cards Kristen strikes the ground, creating a burst of divine energy that ripples outward from her. Each creature she chooses within 30 feet must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (her choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone. Episode 15: Blast From the Passed
Shield of Faith 1st Cleric As a bonus action, a shimmering field appears and surrounds a creature of Kristen's choice within 60 feet, granting it a +2 bonus to AC for 10 mintes (if concentration is held). Mentioned Episode 15: Blast From the Passed
Dimension Door 4th A mistake in Ally's Spell Cards Kristen teleports herself from her current location to any other spot within 500 feet. She arrives at exactly the spot desired. It can be a place she can see, one she can visualize, or one she can describe by stating distance and direction, such as "200 feet straight downward". Kristen can bring along objects as long as their weight doesn't exceed what she can carry. She can also bring one willing creature of her size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of her when she casts this spell. If Kristen would arrive in a place already occupied by an object or a creature, she and any creature traveling with her each take 4d6 force damage, and the spell fails to teleport them. Episode 15: Blast From the Passed
Greater Restoration 5th Cleric Kristen imbues a creature she touches with positive energy to undo a debilitating effect. She can reduce the target's exhaustion level by one, or end one of the following effects on the target: one effect that charmed or petrified the target; one curse, including the target's attunement to a cursed magic item; any reduction to one of the target's ability scores; one effect reducing the target's hit point maximum or the target's infection of the shadow cat. Episode 16: My Green Heaven
Detect Magic 1st Staff of Doubt For 10 minutes, Kristen senses the presence of magic within 30 feet. If she senses magic in this way, she can use her action to see a faint aura around any visible creature or object in the area that bears magic, and she learns its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Mentioned Episode 19: Spring Break! I Believe in You! (Part 1)
Greater Invisibility 4th Twilight Domain Cleric Kristen or a creature she touches becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. Episode 19: Spring Break! I Believe in You! (Part 1)
Raise Dead 5th Cleric Kristen only ever cast this on herself so it's unclear if she actually has this but if she does it would allow her to return a dead creature she touches to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Episode 19: Spring Break! I Believe in You! (Part 1)
Faerie Fire 1st Twilight Domain Cleric Each object in a 20-foot cube within 60 feet is outlined in colored light. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For 1 minute (if concentration is held), objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. Episode 20: Spring Break! I Believe in You! (Part 2)
Dispel Magic 3rd Staff of Doubt Kristen chooses one creature, object, or magical effect within 120 feet. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, she makes an ability check using her spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. Episode 20: Spring Break! I Believe in You! (Part 2)
Aura of Life 4th Twilight Domain Cleric Life-preserving energy radiates from Kristen in an aura with a 30-foot radius. Until the spell ends, the aura moves with her, centered on her. Each non-hostile creature in the aura (including her) has resistance to necrotic damage, and its hit point maximum can’t be reduced. In addition, a non-hostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points. Episode 20: Spring Break! I Believe in You! (Part 2)
Leomund's Tiny Hut 3rd Twilight Domain Cleric A 10-foot-radius immobile dome of force springs into existence around and above Kristen and remains stationary for 8 hours. The spell ends if she leaves its area. Nine creatures of Medium size or smaller can fit inside the dome with her. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when Kristen casts this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, Kristen can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color she chooses, but it is transparent from the inside. College Visit (RTX @ Home Live)

Inventory[]

A list of items belonging to, given to, or found by Kristen:

Item Acquired from Details First Appearance
Freshman Year
Helionic bible Unknown, likely her parents Made of leather; embossed with her name on the cover; used as a holy symbol Episode 1: The Beginning Begins
Shepherd's Crook / Corn staff Unknown Used to attack Episode 1: The Beginning Begins
'A People's History of Fallinel" Maugly Dimweather Borrowed from the school library; tells the history of Fallinel written from the perspective of marginalized people; not returned Episode 3: After the Afterlife
"On The Subject of World Religions" Fabian Seacaster Initially an anonymous gift; a large book on the religions of the world; gives advantage on religion and nature checks; used as a holy symbol Episode 9: Dishing with a Demon
Arthur Aguefort's pocket watch Aelwyn Abernant A silver pocket watch with "A.A." engraved on the back; it has the power to manipulate time; taken from Aelwyn during combat; used during the battle against Kalvaxus; returned to Arthur Episode 12: The Sisterly Showdown
Teddy Bear of Helpfulness Elm Valley Mall arcade Stolen from the prize counter; allows two simultaneous concentration spells Episode 15: Family in Flames
Sophomore Year
The Pouch of Endless Ice Cream Basrar Produces infinite ice cream bars; cannot provide the Help action Episode 1: Sophomores Start
Dragon's hoard Kalvaxus 20,000 gold pieces received from Aguefort Adventuring Academy for defeating Kalvaxus; cursed by the Goddess of Mystery's spellbook; partially given away to residents of the Swamps of Ruin Episode 1: Sophomores Start
Ribbon Unknown Used to ribbon dance and distract the guards in front of Garthy O'Brien's quarters in the Gold Gardens; used again in a failed attempt to swing to the ground floor of Calethriel Tower Episode 5: Leviathan Rock City
Compass Points Library card Rawlins Grants access to Compass Points Library; can also act as an actual compass Episode 7: The Friendship Section
Old journals and maps of Sylvaire Compass Points Library Stolen from Compass Points; contains information about an unnamed deity of Sylvaire and the location of her temple Episode 7: The Friendship Section
Giant religious tome Calethriel Tower vault An assembled number of texts and epistles from high elven clerics of Galicaea about the Sylvarian Heresy; a very contradictory book compared to her other texts; stolen from the vault in Calethriel Tower Episode 10: The Dangerous Mind of Aelwyn Abernant
Arianwen's research Calethriel Tower vault Forbidden research done by Adaine's mother, Arianwen; contains information about Sylvaire and the temple to the Unnamed Goddess; stolen from the vault in Calethriel Tower Episode 10: The Dangerous Mind of Aelwyn Abernant
Goddess sketch Hand-drawn Copied from a mural of the Goddess of Mystery on the wall in the Shrine of Thorns; Tracker is able to look at the sketch without transforming Episode 14: Daddies & Demons
Tuft of Tracker's hair Tracker Very glossy; smells like lavender shampoo; presumably taken with her permission; does not summon Tracker like Ayda's Phoenix feather Episode 17: The Forest of the Nightmare King
Staff of Doubt Kristen's Spirit Guardian Philosophers A cool, metallic staff shaped like a question mark. It was originally Kristen's Helioic staff until it was transformed by one of Kristen's Spirit Guardian Philosophers in Elysium. This staff allows Kristen to cast some spells without the need for a deity. The staff contains 10 charges which can be spent on different spells, the expeneded charges are regained after a long rest. The spells that can be cast from the staff are: Detect Magic (1 charge); Lesser Restoration (2 charges); Dispel Magic (3 charges); Banishment (4 charges) and Greater Restoration (5 charges). These spells can be upcasted one level per charge. Also the staff grants Kristen advantage on saving throws against being charmed or frightened. Episode 19: Spring Break! I Believe In You! (Part 1)
Junior Year
Immovable Pull-Up Bar Fig Faeth The immovable pull-up bar can be fixed in mid-air and will hold a large amount of weight, at least the combined weight of the entire Bad Kids adventuring party. Episode 11: A Very Merry Moonar Yulenear
The Eye of the Vulture King The Vulture King The eye of the Vulture King was given to The Bad Kids when The Vulture King ripped himself apart in The Vulture Dimension. Eating it grants Kristen truesight for one minute, allowing her to see in normal and magical darkness, see invisible objects and creatures, automatically detect visual illusions and succeed on saving throws against her, and perceives the original form of a shapechanger or a creature that is transformed by magic. She can also see into the Ethereal Plane. Episode 15: The Last Stand
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