Abilities[]
Ability | Source | Details | First Appearance |
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Speech of the Woods | Circle of the Shephard Druid Level 2 | Kugrash has the ability to converse with beasts and many fey. He can speak, read, and write Sylvan. In addition, beasts can understand his speech, and he has the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. | Episode 1: Start Spreading the News |
Spirit Totems | Circle of the Shephard Druid | As a bonus action, Kugrash can magically summon an incorporeal spirit to a point he can see within 60 feet. The spirit creates an aura in a 30-foot radius around that point. As a bonus action, he can move the spirit up to 60 feet. The spirit lasts for 1 minute. Kugrash can use this feature once per short/long rest. | Episode 2: Mutant Santa Melee |
Unicorn Spirit | Spirit Totem feature | Kugrash and his allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if Kugrash cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of his choice in the aura also regains hit points equal to his druid level. | Episode 2: Mutant Santa Melee |
Spicy Pigeon | Spirit Totem feature | When a creature makes an attack roll against a target in the spirit’s 30 foot aura, Kugrash can use his reaction to grant advantage to that attack roll. In addition, Kugrash and his allies have advantage on Wisdom (Perception) checks while in the aura. | Episode 3: Pigeon Plus Ones |
Mighty Summoner | Circle of the Shephard Druid Level 6 | Beasts and fey that Kugrash conjures are more resilient than normal. Any beast or fey summoned or created by a spell that he cast gain two benefits: the creature appears with more hit points than normal- 2 extra hit points per Hit Die it has; the damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage. | Episode 4: Scramble in the Sewers |
Juicy Cockroach | Spirit Totem feature | Each creature of his choice in the 30 foot aura when the spirit appears gains temporary hit points equal to 5 + his druid level. In addition, Kugrash and his allies gain advantage on Strength checks and Strength saving throws while in the aura. | Episode 4: Scramble in the Sewers |
Wild Shape | Druid | Kugrash can use his action to magically assume the shape of a beast that he has seen before. He can use this feature twice and regains expended uses after a short or long rest. After becoming 4th level his wild shapes are below CR 1/2 and can swim. After becoming level 8 they could be up to CR 1 and could fly | Episode 4: Scramble in the Sewers |
Guardian Spirit | Circle of Shephard Druid Level 10 | Kugrash's Spirit Totems safeguard the beasts and fey that he calls forth with his magic. When a beast or fey that he summoned or created with a spell ends its turn in the Spirit Totem aura, that creature regains a number of hit points equal to half Kugrash's druid level. | Never Used |
Spells[]
Spell | Spell Level | Source | Details | First Appearance |
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Flaming Sphere | 2nd | Druid | A 5-foot-diameter sphere of fire appears in an unoccupied space of Kugrash's choice within 60 feet and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, Kugrash can move the sphere up to 30 feet. If he rams the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. | Episode 2: Mutant Santa Melee |
Thunderwave | 1st | Druid | A wave of thunderous force sweeps out from Kugrash. Each creature in a 15-foot cube originating from him must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from him. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from him by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. | Episode 2: Mutant Santa Melee |
Guidance | Cantrip | Druid | Kugrash touches one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. The spell ends after 1 minute or if concentration is broken. | Episode 3: Pigeon Plus Ones |
Mirror Image | 2nd | Unknown | Three illusory duplicates of Kugrash appear in his space. Until the spell ends, the duplicates move with him and mimic his actions, shifting position so it's impossible to track which image is real. He can use his action to dismiss the illusory duplicates. Each time a creature targets him with an attack for a minute, Kugrash rolls a d20 to determine whether the attack instead targets one of his duplicates. If he has three duplicates, he must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, he must roll an 8 or higher. With one duplicate, he must roll an 11 or higher. A duplicate's AC equals 10 + his Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. | Episode 4: Scramble in the Sewers |
Thorn Whip | Cantrip | Druid | Kugrash creates a long, vine-like whip covered in thorns that lashes out at his command toward a creature within 30 feet. He makes a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, he pulls the creature up to 10 feet closer towards him. | Episode 4: Scramble in the Sewers |
Misty Step | 2nd | Unknown | As a bonus action Kugrash becomes briefly surrounded by silvery mist, he teleports up to 30 feet to an unoccupied space that he can see. | Episode 4: Scramble in the Sewers |
Cure Wounds | 1st | Druid | A creature Kugrash touches regains a number of hit points equal to 1d8 + his spellcasting ability modifier. | Episode 6: The War of Bugs and Rats |
Conjure Animals | 3rd | Druid | Kugrash summons fey spirits that take the form of beasts and appear in unoccupied spaces that he can see within 60 feet. He chooses one of the following options for what appears: one beast of challenge rating 2 or lower; two beasts of challenge rating 1 or lower; four beasts of challenge rating 1/2 or lower; eight beasts of challenge rating 1/4 or lower. | Episode 8: Subway Skirmish |
Healing Word | 1st | Druid | As a bonus action a creature of Kugrash's choice that he can see within 60 feet regains hit points equal to 1d4 + his spellcasting ability modifier. | Episode 8: Subway Skirmish |
Call Lightning | 3rd | Druid | A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point Kugrash can see within 120 feet directly above him. When he casts the spell, he chooses a point he can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of his turns until the spell ends, he can use his action to call down lightning in this way again, targeting the same point or a different one. | Episode 8: Subway Skirmish |
Dispel Magic | 3rd | Druid | Kugrash chooses one creature, object, or magical effect within 120 feet. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, he makes an ability check using his spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. When he casts this spell using a spell slot of 4th level or higher, he automatically ends the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot he used. | Episode 9: Borough of Dreams |
Giant Insects | 4th | Druid | Kugrash transforms up to ten centipedes, three spiders, five wasps, or one scorpion within 30 feet into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys Kugrash's verbal commands, and in combat, they act on his turn each round. Brennan has the statistics for these creatures and resolves their actions and movement. A creature remains in its giant size for 10 minutes, until it drops to 0 hit points, Kugrash drops concentration or until he uses an action to dismiss the effect on it. | Episode 10: Panic at the Art Show |
Wall of Fire | 4th | Druid | Kugrash create a wall of fire on a solid surface within 120 feet. He can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by Kugrash when he casts this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. | Episode 12: Broadway Brawl |
Conjure Elemental | 5th | Druid | After 10 minutes of casting Kugrash calls forth an elemental servant. He chooses an area of air, earth, fire, or water that fills a 10-foot cube within 90 feet. An elemental of challenge rating 5 or lower appropriate to the area he choses appears in an unoccupied space within 10 feet of it. The elemental disappears when it drops to 0 hit points or when the spell ends after an hour. The elemental is friendly to Kugrash and his companions. He rolls initiative for the elemental, which has its own turns. It obeys any verbal commands that Kugrash issues to it (no action required). If he doesn't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If Kugrash's concentration is broken, the elemental doesn't disappear. Instead, Kugrash loses control of the elemental, it becomes hostile toward him and his companions, and it might attack. An uncontrolled elemental can't be dismissed by him, and it disappears 1 hour after he summoned it. | Episode 13: Faeries and Feces |
Polymorph | 4th | Druid | This spell transforms a creature that Kugrash can see within 60 feet into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. The transformation lasts for 1 hour, or until the target drops to 0 hit points or dies or if Kugrash drops concentration. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. | Episode 14: Showdown at the Stock Exchange |
Greater Restoration | 5th | Druid | Kugrash imbues a creature he touches with positive energy to undo a debilitating effect. He can reduce the target's exhaustion level by one, or end one of the following effects on the target: one effect that charmed or petrified the target; one curse, including the target's attunement to a cursed magic item; any reduction to one of the target's ability scores; one effect reducing the target's hit point maximum. | Episode 15: Hall of Heroes |
Pass Without Trace | 2nd | Druid | A veil of shadows and silence radiates from Kugrash, masking him and his companions from detection. For the duration, each creature he chooses within 30 feet of Kugrash (including him) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. This lasts for 1 hour or until concentration is broken. | Episode 15: Hall of Heroes |
Inventory[]
Item | Acquired From | Details | First Appearance |
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Rat King's Crown | Defeating The Rat King | Allows the wearer to summon four swarms of rats to fight on their behalf. Contains a single use of Remove Curse. | Episode 4: Scramble in the Sewers |
Bagel of All Things | La Gran Gata's Bodega | Can cast Divination once per day. Transcends consciousness across the universe when eaten | Episode 7: We Need to Talk About Pete |
Rolex Watch | Pete for Christmas | Gives the wearer one free round of haste per short rest. | Episode 13: Faeries and Feces |