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Abilities[]

Ability Source Details First Appearance
Spider Climb Race Lilith has a climbing speed equal to her walking speed. In addition she can move up, down, and across vertical surfaces and upside down along ceilings, while leaving her hands free. Episode 2: Volcano of Violence
Spirit Totem Circle of the Shepherd Druid Level 2 As a bonus action, Lilith can magically summon an incorporeal spirit to a point she can see within 60 feet. The spirit creates an aura in a 30-foot radius around that point. As a bonus action, she can move the spirit up to 60 feet. The spirit lasts for 1 minute. Lilith can use this feature once per short/long rest. Episode 2: Volcano of Violence
Blood spirit Spirit Totem feature Each creature of Lilith's choice in the aura when the spirit appears gains temporary hit points equal to 5 + her druid level. In addition, Lilith and her allies gain advantage on Strength checks and Strength saving throws while in the aura. Episode 2: Volcano of Violence
Spirits of the Fangs Spirit Totem feature When a creature makes an attack roll against a target in the spirit’s aura, Lilith can use her reaction to grant advantage to that attack roll. In addition, Lilith and her allies have advantage on Wisdom (Perception) checks while in the aura. Episode 4: Airship Ambush
Lucky Feat Lilith has 3 luck points. Whenever she makes an attack roll, an ability check, or a saving throw, she can spend one luck point to roll an additional d20. She can choose to spend one of her luck points after she rolls the die, but before the outcome is determined. She chooses which of the d20s is used for the attack roll, ability check, or saving throw. She can also spend one luck point when an attack roll is made against her. She rolls a d20 and then chooses whether the attack uses the attacker's roll or her's. Lilith regains her expended luck points when she finishes a long rest. Episode 4: Airship Ambush
Wild Shape (flying re-flavoured as a web parachute) Druid Level 2 Lilith's webs allow her to mechanically transform into a beast of challange rating 1 or lower. Her stats are replaced by those of the chosen beast and gains the abilities of that beast (e.g. she can fly if the chosen beast can fly). When transformed she assumes that beasts hit points but reverts to her normal form once dropped to zero hit points or if she dismisses the wild shape as a bonus action. Whilst in wild shape she cannot cast spells but can concentrate on spells already cast. She can use this feature twice every short rest. Episode 5: Bloodlines and Lifelines
Mighty Summoner Circle of the Shepherd Druid Level 6 Lilith's children that she summons are more resilient than normal. When summoned the child appears with 2 extra hit points per Hit Die it has. The damage from their natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage. Episode 6: The Tomb of Ultimate Evil
Guardian Spirit Circle of the Shepherd Druid Level 10 Lilith's Spirit Totem safeguards her children. When a summoned child ends its turn in her Spirit Totem aura, that creature regains a number of hit points equal to half her druid level. Never used
Faithful Summons Circle of the Shepherd Druid Level 14 If Lilith is reduced to 0 hit points or are incapacitated against her will, she can immediately gain the benefits of Conjure Animals as if it were cast with a 9th-level spell slot. It summons four of her children that are challenge rating 2 or lower. The children appear within 20 feet. If they receive no commands from her, they protect her from harm and attack her foes. The spell lasts for 1 hour, requiring no concentration, or until she dismisses it (no action required). Never used


Spells[]

Spell Spell Level Source Details First Appearance
Grasping Vine (Renamed Grasping Web) 4th Druid Lilith conjures a web that sprouts from the ground in an unoccupied space of her choice that she can see within 30 feet. When she casts this spell, she can direct the web to lash out at a creature within 30 feet of it that she can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the web. Until the spell ends, Lilith can direct the web to lash out at the same creature or another one as a bonus action on each of her turns. Episode 2: Volcano of Violence
Infestation Cantrip Druid Lilith causes a cloud of spiders to appear momentarily on one creature she can see within 30 feet. The target must succeed on a Constitution saving throw, or it takes 3d6 poison damage (as Lilith is above 11th Level) and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. She rolls a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move. Episode 2: Volcano of Violence
Reverse Gravity 7th Druid This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within 100 feet. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when Lilith casts this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. After 1 minute (or if concentration is dropped), affected objects and creatures fall back down. Episode 2: Volcano of Violence
Thorn Whip Cantrip Druid Lilith create a long, vine-like web whip covered in thorns that lashes out at her command toward a creature in range. She makes a melee spell attack against the target. If the attack hits, the creature takes 3d6 piercing damage (as Lilith is over 11th level), and if the creature is Large or smaller, she pulls the creature up to 10 feet closer to you. Episode 3: The Caged Elf and the Crown
Transport via Plants (Renamed Transport via Webs) 6th Druid This spell creates a magical link between a Large or larger web within 10 feet and another web, at any distance, on the same plane of existence. Lilith must have seen or touched the destination web at least once before. For 1 round, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement. Episode 3: The Caged Elf and the Crown
Geas 5th Druid Lilith places a magical command on a creature that she can see within 60 feet, forcing it to carry out some service or refrain from some action or course of activity as Lilith decides. If the creature can understand her, it must succeed on a Wisdom saving throw or become charmed by her for 30 days. While the creature is charmed by her, it takes 5d10 psychic damage each time it acts in a manner directly counter to Lilith's instructions, but no more than once each day. A creature that can't understand her is unaffected by the spell. Lilith can issue any command she chooses, short of an activity that would result in certain death. Lilith can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it. Episode 3: The Caged Elf and the Crown
Druidcraft Cantrip Druid Lilith can manipulate nature in several ways: she can create a tiny, harmless sensory effect that predicts what the weather will be at her location for the next 24 hours- this effect persists for 1 round; she can instantly make a flower blossom, a seed pod open, or a leaf bud bloom; she can create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk (the effect must fit in a 5-foot cube); she can instantly light or snuff out a candle, a torch, or a small campfire. Episode 4: Airship Ambush
Charm Person 1st Druid Lilith can attempt to charm a humanoid she can see within 30 feet. It must make a Wisdom saving throw, and does so with advantage if Lilith or her companions are fighting it. If it fails the saving throw, it is charmed by her until the spell ends or until she or her companions do anything harmful to it. The charmed creature regards Lilith as a friendly acquaintance. When the spell ends, the creature knows it was charmed by her. Episode 4: Airship Ambush
Conjure Animals (Re-flavoured as her children) 3rd Druid Lilith summons her children to fight alongside her (one child of challenge rating 2 or lower; two children of challenge rating 1 or lower; four children of challenge rating 1/2 or lower or eight children of challenge rating 1/4 or lower). The children summoned have their own initative but follow their mothers commands. When Lilith casts this spell using certain higher-level spell slots more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot. Episode 6: The Tomb of Ultimate Evil


Inventory[]

Item Aquired From Details First Appearance
Belt of Fire Giant Strength
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