Ability
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Source
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Details
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First Appearance
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Surprise Attack
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Race: Bugbear
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If Marcid surprises a creature and hits it with an attack on his first turn in combat, the attack deals an extra 2d6 damage to it. He can use this trait only once per combat.
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Episode 1: A Heaping Helping of Trouble
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Dread Ambusher
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Gloom Stalker Conclave Ranger Level 3
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Marcid has mastered the art of the ambush. He can give himself a bonus to his initiative rolls equal to his Wisdom modifier. At the start of his first turn of each combat, his walking speed increases by 10 feet, which lasts until the end of that turn. If he takes the Attack action on that turn, he can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
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Episode 1: A Heaping Helping of Trouble
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Long-Limbed
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Race: Bugbear
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When Marcid makes a melee attack on his turn, his reach for it is 5 feet greater than normal.
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Episode 2: The Daughter of Storms
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Extra Attack
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Ranger level 5
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Marcid can attack twice, instead of once, whenever he takes the Attack action on his turn.
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Episode 2: The Daughter of Storms
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Favored Enemy
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Ranger Level 1
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Marcid has significant experience studying, tracking, hunting, and even talking to a certain type of enemy. He chose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, he could select two races of humanoid (such as gnolls and orcs) as favored enemies. He has advantage on Wisdom (Survival) checks to track his favored enemies, as well as on Intelligence checks to recall information about them.
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Episode 3: Into the Sternwood
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Two Weapon fighting style
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Ranger level 2
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When Marcid engages in two-weapon fighting, he can add his ability modifier to the damage of the second attack.
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not explicit but possibly used in Episode 3: Into the Sternwood
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Primeval Awarness
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Ranger level 3
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Marcid can use his action and expend one ranger spell slot to focus his awareness on the region around him. For 1 minute per level of the spell slot he expends, he can sense whether the following types of creatures are present within 1 mile (or within up to 6 miles if he is in his favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
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Episode 4: I'm Worth This
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Natural Explorer
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Ranger Level 1
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Marcid is particularly familiar with one type of natural environment and is adept at traveling and surviving in such regions. He chose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When he makes an Intelligence or Wisdom check related to his favored terrain, his proficiency bonus is doubled if he is using a skill that he's proficient in. While traveling for an hour or more in his favored terrain, Marcid gains the following benefits: difficult terrain doesn’t slow his group’s travel; his group can’t become lost except by magical means; even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking) he remains alert to danger; if he is traveling alone he can move stealthily at a normal pace; when he forages he finds twice as much food as he normally would; while tracking other creatures he also learns their exact number, their sizes, and how long ago they passed through the area.
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Episode 4: I'm Worth This
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Umbral Sight
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Gloom Stalker Conclave Ranger Level 3
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Marcid's darkvision extends an extra 30 feet out to 90 feet. Marcid is also adept at evading creatures that rely on darkvision. While in darkness, he is invisible to any creature that relies on darkvision to see him in that darkness.
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Episode 5: Scramble to the Ramble
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Powerfully Built
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Race: Bugbear
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Marcid counts as one size larger when determining your carrying capacity and the weight you can push, drag, or lift (so he counts as Large for these abilities)
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Episode 6: The Horizon Beyond the Squall
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