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- “Travis, have greatly enjoyed your work on the Adventure Zone and elsewhere, Tiny Heist! Exclamation mark in parentheses. Both as a player and as a game master, the Adventure Zone is unique in how you all use multiple systems for different campaigns. My question is which comes first, the story or the system, that is to say, do you pick a system and then develop a story that the system would service well, or do you first decide on the story or premise and then pick a system that could best support it?”
- "Hey guys, both of you have run slash are running campaigns with heavy anticapitalistic themes, and I love them. My question is how do you do that in a way that's empowering and not just depressing? I'm planning a campaign setting entirely based on capitalism and the difficulty of ethical consumption in the really infuriating hopelessly capitalistic world we live in. I don't want to just remind my players of how awful it is in a game that's supposed to be escapist. I want to empower them and let them tear down the awful system. Do you have any advice for me? Thanks!"